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What's Your Favorite System for Star Wars
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<blockquote data-quote="aramis erak" data-source="post: 7864890" data-attributes="member: 6779310"><p>Depends upon several factors...</p><p></p><p>Oneshots? Short runs, no Jedi? WEG 2E. Easier to teach than E</p><p></p><p>Campaigns with jedi-only or mixed force non-force? Full FFG (EotE+AoR+F&D) </p><p></p><p>No force users, dark times: WEG 2E but adding "Keep 5d" to all the roll codes Caps the needed difficulties, and noting that the wild die has to be kept to be open ended...</p><p></p><p>Old Republic era? FFG.</p><p></p><p>I hated the d20 1E and 2E, and never bothered with Saga.</p><p></p><p>Of the universal systems I've got...</p><ul> <li data-xf-list-type="ul">I've outgrown GURPS, and it would be a piss poor match anyway.</li> <li data-xf-list-type="ul">Hero System is too complicated for non-fans to easily grasp, and I prefer it for fantasy, not sci-fi nor supers.</li> <li data-xf-list-type="ul">EABA is pretty close to the d6 system, but keep 3, and no bonus dice for PC attributes. (I playtested 1E). It's a bit too gritty for star wars, but I could see running it for certain no-jedi styles. The difficulty scale </li> <li data-xf-list-type="ul">CORPS is entirely too deadly, the paranormal powers are too narrow to make jedi affordable.</li> <li data-xf-list-type="ul">Savage Worlds: I have it, but haven't run it. Star Wars is a setting I think might work well, but I already know WEG and FFG, and they do what I want out of a game for star wars...</li> <li data-xf-list-type="ul">World of Darkness: entirely the wrong feel, IMO</li> </ul><p>Non-universal, genre based:</p><ul> <li data-xf-list-type="ul">Traveller: in addition to "which flavor" issues, None feel right to me.</li> <li data-xf-list-type="ul">Space Opera (FGU): I've run it, and were it not overtaken with complexity, the general level of "clearly inspired by Star Wars, Star Trek, and BSG" is quite high...</li> <li data-xf-list-type="ul">Spacemaster: too lethal. Too much player-facing math.</li> </ul></blockquote><p></p>
[QUOTE="aramis erak, post: 7864890, member: 6779310"] Depends upon several factors... Oneshots? Short runs, no Jedi? WEG 2E. Easier to teach than E Campaigns with jedi-only or mixed force non-force? Full FFG (EotE+AoR+F&D) No force users, dark times: WEG 2E but adding "Keep 5d" to all the roll codes Caps the needed difficulties, and noting that the wild die has to be kept to be open ended... Old Republic era? FFG. I hated the d20 1E and 2E, and never bothered with Saga. Of the universal systems I've got... [LIST] [*]I've outgrown GURPS, and it would be a piss poor match anyway. [*]Hero System is too complicated for non-fans to easily grasp, and I prefer it for fantasy, not sci-fi nor supers. [*]EABA is pretty close to the d6 system, but keep 3, and no bonus dice for PC attributes. (I playtested 1E). It's a bit too gritty for star wars, but I could see running it for certain no-jedi styles. The difficulty scale [*]CORPS is entirely too deadly, the paranormal powers are too narrow to make jedi affordable. [*]Savage Worlds: I have it, but haven't run it. Star Wars is a setting I think might work well, but I already know WEG and FFG, and they do what I want out of a game for star wars... [*]World of Darkness: entirely the wrong feel, IMO [/LIST] Non-universal, genre based: [LIST] [*]Traveller: in addition to "which flavor" issues, None feel right to me. [*]Space Opera (FGU): I've run it, and were it not overtaken with complexity, the general level of "clearly inspired by Star Wars, Star Trek, and BSG" is quite high... [*]Spacemaster: too lethal. Too much player-facing math. [/LIST] [/QUOTE]
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