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General Tabletop Discussion
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What's Your Favorite System for Star Wars
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<blockquote data-quote="doctorbadwolf" data-source="post: 7877116" data-attributes="member: 6704184"><p>Those of us who don’t like the FFG dice system understand its purpose, and why others like it. We just don’t enjoy the gameplay that it creates. </p><p></p><p>I don’t need the dice to decide what happens in the narrative, beyond success and failure. If there is going to be a drawback or mitigation on a success or failure, that’s a conversation between player and GM, usually a hard choice, or a “you can push trough to success, but there will be a consequence” sort of thing. </p><p></p><p>Likewise, I don’t want to spend time discussing mechanics during play. That is time spent with my mind on the system rather than on what’s happening in the imagined world. </p><p></p><p>All that being said I don’t find the difference between dice pools and single die resolution to be noticeable, much less problematic.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7877116, member: 6704184"] Those of us who don’t like the FFG dice system understand its purpose, and why others like it. We just don’t enjoy the gameplay that it creates. I don’t need the dice to decide what happens in the narrative, beyond success and failure. If there is going to be a drawback or mitigation on a success or failure, that’s a conversation between player and GM, usually a hard choice, or a “you can push trough to success, but there will be a consequence” sort of thing. Likewise, I don’t want to spend time discussing mechanics during play. That is time spent with my mind on the system rather than on what’s happening in the imagined world. All that being said I don’t find the difference between dice pools and single die resolution to be noticeable, much less problematic. [/QUOTE]
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