Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What's Your Favorite System for Star Wars
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jacob Lewis" data-source="post: 7880279" data-attributes="member: 6667921"><p>Granted. The system is not for everyone, nor is it intended to be. I personally enjoy that we have multiple systems available that offer different playing experiences for everyone. Otherwise, what's the point? </p><p></p><p></p><p>And this is why I don't believe you do actually understand the purpose of the dice, or why "others" actually like it. We (i.e. my groups that I play with and run in my games) don't discuss the mechanics any more or less than any other system. The difference, however, is that the narrative is introduced <em>before</em> the mechanics are involved, and then the mechanics produces more possibilities and discussions that go back into the ongoing narrative.</p><p></p><p></p><p>You're limiting yourself by keeping the same expectations you have for all the other game systems that do exactly what you described: generate a singular outcome for a singular action. That is neither plot, nor narrative, nor story. It does not convey any greater sense of drama, suspense, action, or humor. It is simply a test of whether your character succeeds at the moment of decision or action based on your choices as a person playing a game.</p><p></p><p>In the game you describe, your character attempts to appease the Hutt after botching a job for him as a favor to your employer. You roll a Diplomacy check, add whatever modifiers are baked in to your character sheet or at the DM's discretion, and you either do or do not.</p><p></p><p>In my game, the entertainer offers to perform for the Hutt to celebrate his small victory and his return to status despite losing his new mining facility to a bunch of murder-droids. It is a hard sell, but the character is good at telling people what they want to hear. But Hutt's are notoriously fickle and hard to deceive or persuade, so the difficulty is upgraded. Also, he is not happy that the group did not achieve all of their objectives, so the attempt has setbacks. But the group did bring back the workers and the credits the Hutt asked for in the first place, so boosts are also appropriate. Understanding all that goes into this process is as much a part of the roleplaying as figuring the dice itself. Now here's the kicker:</p><p></p><p>The result generates not only a success, but a Triumph AND a Despair. We stopped to think about this for a moment, and then it quickly hits me. The Hutt is so taken with both the character's negotiation and offer to perform at the event, the Hutt forgives the group's failures but decides to make the zeltron his own personal entertainer! And that became a whole new session I had to improvise for the group to get their friend back.</p><p></p><p>If your system of choice works for you, that's great! Have fun with that. But don't assume that is the only way to play, or expect every system should give you the same kind of experience. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 7880279, member: 6667921"] Granted. The system is not for everyone, nor is it intended to be. I personally enjoy that we have multiple systems available that offer different playing experiences for everyone. Otherwise, what's the point? And this is why I don't believe you do actually understand the purpose of the dice, or why "others" actually like it. We (i.e. my groups that I play with and run in my games) don't discuss the mechanics any more or less than any other system. The difference, however, is that the narrative is introduced [I]before[/I] the mechanics are involved, and then the mechanics produces more possibilities and discussions that go back into the ongoing narrative. You're limiting yourself by keeping the same expectations you have for all the other game systems that do exactly what you described: generate a singular outcome for a singular action. That is neither plot, nor narrative, nor story. It does not convey any greater sense of drama, suspense, action, or humor. It is simply a test of whether your character succeeds at the moment of decision or action based on your choices as a person playing a game. In the game you describe, your character attempts to appease the Hutt after botching a job for him as a favor to your employer. You roll a Diplomacy check, add whatever modifiers are baked in to your character sheet or at the DM's discretion, and you either do or do not. In my game, the entertainer offers to perform for the Hutt to celebrate his small victory and his return to status despite losing his new mining facility to a bunch of murder-droids. It is a hard sell, but the character is good at telling people what they want to hear. But Hutt's are notoriously fickle and hard to deceive or persuade, so the difficulty is upgraded. Also, he is not happy that the group did not achieve all of their objectives, so the attempt has setbacks. But the group did bring back the workers and the credits the Hutt asked for in the first place, so boosts are also appropriate. Understanding all that goes into this process is as much a part of the roleplaying as figuring the dice itself. Now here's the kicker: The result generates not only a success, but a Triumph AND a Despair. We stopped to think about this for a moment, and then it quickly hits me. The Hutt is so taken with both the character's negotiation and offer to perform at the event, the Hutt forgives the group's failures but decides to make the zeltron his own personal entertainer! And that became a whole new session I had to improvise for the group to get their friend back. If your system of choice works for you, that's great! Have fun with that. But don't assume that is the only way to play, or expect every system should give you the same kind of experience. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What's Your Favorite System for Star Wars
Top