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What's Your Favorite System for Star Wars
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<blockquote data-quote="longisland" data-source="post: 7880741" data-attributes="member: 53221"><p>A more valid criticism than the narrative dice style of play might be based on the question how easy is it be to play the 1977 Star Wars 1980 Empire Strikes Back and 1983 Return of the Jedi movie trilogy using FFG Star Wars RPG? It is after all a licenced RPG for roleplaying Star Wars.</p><p></p><p>This is not because I think the only thing to do is play the movie trilogy it is that the ability to emulate the movie trilogy well should be the starting point of the game's design. That people who buy Star Wars the RPG will probably want to play in the heroic style of the movies, with heroes and actions like those seen on screen. So that should be the minimum the game is capable of. From that starting capability the game then expands to the Star Wars Universe and its endless possibilities.</p><p></p><p>FFG Star Wars looks to me overly complex for the task. I am no fan of numerous careers and endless lists of talents and talent trees. Or needing to chose x talent to do things like get up as a type x action rather than a type y action. And the various rules from the effect of multiple successes to if equal to and less than or equal and more than is used are applied differently to different skills and actions which seems pointlessly complex and inconsistent.</p><p></p><p>To me it looks difficult to simply pick up and play the Star Wars movie trilogy as Luke, Leia, Han, Chewbacca, C3PO and R2D2. And characters do not look capable of being say Luke a boy farmer who saves the galaxy in the first movie and is a Jedi knight by the third film.</p><p></p><p>I am also unsure how heroic the characters are capable of being. Can starting characters achieve the heroic acts of daring do that the heroes of the movies do?</p><p></p><p>Then there are the woeful rules on space combat for a game based on movies where space dogfights are often part of the finale.</p><p></p><p>And the splitting of the game into so many books. To play the original movie trilogy you appear to need Edge of Empires for Han Solo and Chewbacca, Age of Rebellion for Leia and the Rebel Alliance vs Empire, and Force and Destiny for Luke, Obi-wan, Yoda, Darth Vader and the Emperor. And large sections are repeated in all three books as they are sold as stand alone games. Then there are all the splat books for the careers and the splitting up of details on alien species between the splat books.</p><p></p><p>Just buying the first core book Edge of Empires seems instead designed to play characters beginning on a career path of bounty hunter, smuggler, colonist, explorer, hired gun, technician. With the Star Wars Universe being a background detail. It seems more Firefly the RPG than Star Wars.</p><p></p><p>By contrast West End Games 1st Edition Star Wars RPG and Star Wars Sourcebook was clearly focused on emulating the style of the original movie trilogy, being all you needed to play, and having simple and easy rules. Although you did need the rules addendum quickly put out in the adventures to play it as the 1st edition rules on dodging were broken.</p></blockquote><p></p>
[QUOTE="longisland, post: 7880741, member: 53221"] A more valid criticism than the narrative dice style of play might be based on the question how easy is it be to play the 1977 Star Wars 1980 Empire Strikes Back and 1983 Return of the Jedi movie trilogy using FFG Star Wars RPG? It is after all a licenced RPG for roleplaying Star Wars. This is not because I think the only thing to do is play the movie trilogy it is that the ability to emulate the movie trilogy well should be the starting point of the game's design. That people who buy Star Wars the RPG will probably want to play in the heroic style of the movies, with heroes and actions like those seen on screen. So that should be the minimum the game is capable of. From that starting capability the game then expands to the Star Wars Universe and its endless possibilities. FFG Star Wars looks to me overly complex for the task. I am no fan of numerous careers and endless lists of talents and talent trees. Or needing to chose x talent to do things like get up as a type x action rather than a type y action. And the various rules from the effect of multiple successes to if equal to and less than or equal and more than is used are applied differently to different skills and actions which seems pointlessly complex and inconsistent. To me it looks difficult to simply pick up and play the Star Wars movie trilogy as Luke, Leia, Han, Chewbacca, C3PO and R2D2. And characters do not look capable of being say Luke a boy farmer who saves the galaxy in the first movie and is a Jedi knight by the third film. I am also unsure how heroic the characters are capable of being. Can starting characters achieve the heroic acts of daring do that the heroes of the movies do? Then there are the woeful rules on space combat for a game based on movies where space dogfights are often part of the finale. And the splitting of the game into so many books. To play the original movie trilogy you appear to need Edge of Empires for Han Solo and Chewbacca, Age of Rebellion for Leia and the Rebel Alliance vs Empire, and Force and Destiny for Luke, Obi-wan, Yoda, Darth Vader and the Emperor. And large sections are repeated in all three books as they are sold as stand alone games. Then there are all the splat books for the careers and the splitting up of details on alien species between the splat books. Just buying the first core book Edge of Empires seems instead designed to play characters beginning on a career path of bounty hunter, smuggler, colonist, explorer, hired gun, technician. With the Star Wars Universe being a background detail. It seems more Firefly the RPG than Star Wars. By contrast West End Games 1st Edition Star Wars RPG and Star Wars Sourcebook was clearly focused on emulating the style of the original movie trilogy, being all you needed to play, and having simple and easy rules. Although you did need the rules addendum quickly put out in the adventures to play it as the 1st edition rules on dodging were broken. [/QUOTE]
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