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What's Your Favorite System for Star Wars
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<blockquote data-quote="longisland" data-source="post: 7881953" data-attributes="member: 53221"><p>What makes me think it is overly complex? Reading the rules for the first three skills tells me the rules work differently for different skills. Hence the need for each of the 33 skills to have a half to a whole page of rules. And just reading the rules for the first three talents likewise tells me they create various modifiers in various different ways at various different times. Hence the need for each of the 150 talents to have as short blurb of rules. If a character sheet had to contain all the rules for the skills and talents the character had I think it would be a booklet.</p><p></p><p>What makes me think it does not look capable of making the cast of the original trilogy. Reading the character generation rules I can't see how to create Princes Lea or Luke Skywalker using Edge of the Empire.</p><p></p><p>What makes me think characters might not be capable of the daring do seen in the original movie trilogy. The rules. Looking at combat characters are limited in the number and types of actions they can perform, and need various talents to do stuff, and there is a critical hit table. Its not written as free flowing do or try to do whatever you like. Nor do the rules look capable of handling starfighter dogfights or speeder bike chases which are iconic to the movies. I do not fancy starting player character chances eve against say half a dozen or so storm troopers despite in the movies the heroes repeatedly dodging blaster fire with seeming ease. Let alone Ewoks taking down AT-ST walkers or a farm boy in a lone starfighter destroying the Death Star by trusting the force.</p><p></p><p>Maybe you can educate me as to how to make Leia and Luke? Maybe you can explain how the system emulates various iconic action scenes of daring do in the movie trilogy? Because to me it does not look designed to do any of that. Edge of Empire looks to me designed to make characters starting a career path as bounty hunter, smuggler, colonist, explorer, hired gun or technician with the Star Wars Universe being a background detail. Not designed to create the stuff of legends in a science fiction fantasy of heroes triumphing against insurmountable odds against an evil Empire. A tale of princesses, magic and monsters as much if not more than spaceships, blasters and droids.</p></blockquote><p></p>
[QUOTE="longisland, post: 7881953, member: 53221"] What makes me think it is overly complex? Reading the rules for the first three skills tells me the rules work differently for different skills. Hence the need for each of the 33 skills to have a half to a whole page of rules. And just reading the rules for the first three talents likewise tells me they create various modifiers in various different ways at various different times. Hence the need for each of the 150 talents to have as short blurb of rules. If a character sheet had to contain all the rules for the skills and talents the character had I think it would be a booklet. What makes me think it does not look capable of making the cast of the original trilogy. Reading the character generation rules I can't see how to create Princes Lea or Luke Skywalker using Edge of the Empire. What makes me think characters might not be capable of the daring do seen in the original movie trilogy. The rules. Looking at combat characters are limited in the number and types of actions they can perform, and need various talents to do stuff, and there is a critical hit table. Its not written as free flowing do or try to do whatever you like. Nor do the rules look capable of handling starfighter dogfights or speeder bike chases which are iconic to the movies. I do not fancy starting player character chances eve against say half a dozen or so storm troopers despite in the movies the heroes repeatedly dodging blaster fire with seeming ease. Let alone Ewoks taking down AT-ST walkers or a farm boy in a lone starfighter destroying the Death Star by trusting the force. Maybe you can educate me as to how to make Leia and Luke? Maybe you can explain how the system emulates various iconic action scenes of daring do in the movie trilogy? Because to me it does not look designed to do any of that. Edge of Empire looks to me designed to make characters starting a career path as bounty hunter, smuggler, colonist, explorer, hired gun or technician with the Star Wars Universe being a background detail. Not designed to create the stuff of legends in a science fiction fantasy of heroes triumphing against insurmountable odds against an evil Empire. A tale of princesses, magic and monsters as much if not more than spaceships, blasters and droids. [/QUOTE]
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