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General Tabletop Discussion
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What's Your Favorite System for Star Wars
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<blockquote data-quote="innerdude" data-source="post: 7889117" data-attributes="member: 85870"><p>So I finally sat down with the group last night and used Edge of the Empire as the baseline "starting point" to get into FFG Star Wars. </p><p></p><p>Even though I'm going to GM, I went through a character-building exercise myself just to get a feel for it. </p><p></p><p>And after looking through the Star Wars talent trees, and comparing it to the more free-form "talent pyramid" setup in Genesys, in your opinion would it break the game if we took a more open approach and went with the Genesys character build option? In looking at the EotE talent trees, as long as you keep the talent costs equivalent to their tier, does it really matter if you allow people to unlock a talent without taking its supposed precursor?</p><p></p><p>Also, I've read multiple places now that vehicle and space combat in baseline EotE is kind of wonky. What are the best ways to fix that?</p></blockquote><p></p>
[QUOTE="innerdude, post: 7889117, member: 85870"] So I finally sat down with the group last night and used Edge of the Empire as the baseline "starting point" to get into FFG Star Wars. Even though I'm going to GM, I went through a character-building exercise myself just to get a feel for it. And after looking through the Star Wars talent trees, and comparing it to the more free-form "talent pyramid" setup in Genesys, in your opinion would it break the game if we took a more open approach and went with the Genesys character build option? In looking at the EotE talent trees, as long as you keep the talent costs equivalent to their tier, does it really matter if you allow people to unlock a talent without taking its supposed precursor? Also, I've read multiple places now that vehicle and space combat in baseline EotE is kind of wonky. What are the best ways to fix that? [/QUOTE]
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