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What's Your Favorite System for Star Wars
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<blockquote data-quote="aramis erak" data-source="post: 7889433" data-attributes="member: 6779310"><p>Break it? kind of.... Many of the specialties are balanced by the restrictions on when you can get to X talent. I can tell you that that absolutely is true for the various Smuggler splatbook trees. (You'll find me listed in playtesters on that, and on the Ace one for AoR.)</p><p></p><p>They are there to emulate the path these types of folk take... and all the really hot stuff is behind borders to slow access to the most powerful; that barrier will disappear with the Genesys mode, and allow much faster hyperspecialization, and reduce the (in SW) enforced breath of abilities.</p><p></p><p>Keep in mind also - a starting Star Wars character can often have 4 rank 5 talents at 150 XP... 75 for down the straight path to the rank 5s, then 75 to get the other three. But if that path has bends, many are more than 75 away.</p><p>Genesys, you have to have at least 75 points per rank 5... because you need another R1, R2, R3, and R4 ton allow that R5.</p><p></p><p>It won't hurt the game much, but it will "void the warranty" so to speak. It will no longer mechanically enforce certain tropes that the designers put in to emulate the feel.</p><p></p><p>If you do so on the force power trees, expect horribly OP force users. </p><p></p><p>I've figured out that Anakin vs VSD? Yes, he can do it. He has to have at least 5 dice, and have boght the full power tree, and made one hell of a roll.... and it's quite obvious from his flop sweat that he used points of both light and dark...</p></blockquote><p></p>
[QUOTE="aramis erak, post: 7889433, member: 6779310"] Break it? kind of.... Many of the specialties are balanced by the restrictions on when you can get to X talent. I can tell you that that absolutely is true for the various Smuggler splatbook trees. (You'll find me listed in playtesters on that, and on the Ace one for AoR.) They are there to emulate the path these types of folk take... and all the really hot stuff is behind borders to slow access to the most powerful; that barrier will disappear with the Genesys mode, and allow much faster hyperspecialization, and reduce the (in SW) enforced breath of abilities. Keep in mind also - a starting Star Wars character can often have 4 rank 5 talents at 150 XP... 75 for down the straight path to the rank 5s, then 75 to get the other three. But if that path has bends, many are more than 75 away. Genesys, you have to have at least 75 points per rank 5... because you need another R1, R2, R3, and R4 ton allow that R5. It won't hurt the game much, but it will "void the warranty" so to speak. It will no longer mechanically enforce certain tropes that the designers put in to emulate the feel. If you do so on the force power trees, expect horribly OP force users. I've figured out that Anakin vs VSD? Yes, he can do it. He has to have at least 5 dice, and have boght the full power tree, and made one hell of a roll.... and it's quite obvious from his flop sweat that he used points of both light and dark... [/QUOTE]
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