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What's your favorite trap?
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<blockquote data-quote="Dykstrav" data-source="post: 5897683" data-attributes="member: 40522"><p>I'm a huge fan of two-parter traps. You trigger a trap and then something else happens. For example...</p><p></p><p>A simple snare trap isn't too much of a big deal. It suspends you 10 feet in the air. (Pathfinder has a spiked snare trap at CR 1 that even slams you into spikes on the ceiling for some damage.) You can cut yourself down with a handy dagger in a round or two. The fun part comes where swarms of bats or spiders in the next chamber have been trained to associate the snare with "dinner is served," so a swarm attacks the character in the snare one round later. Also, I consider you flat-footed if you're dangling by an ankle in mid-air... So nearby rogues will focus fire on you to deadly effect.</p><p></p><p>Don't use a boring pit trap (CR 1) when you can use a pit trap combined with a falling block trap (CR 5) triggered by a creature hitting the bottom. There's nothing quite like hitting the bottom of a 10 x 10 pit trap and then having a 10 x 10 block of stone fall on you--let's hope your friends have a team of mules with block and tackle!</p><p></p><p>One of my personal favorites is a suit of glistening, silvery full plate armor submerged in a box of desiccants such as salt or clay gravel. The characters can take out the armor and shake out the powdery stuff and wear it with no problem. Well... The problem is that the armor is made of fine steel lined on the inside with a layer of alchemically deposited magnesium or phosphorous, refined to a high degree of purity. Make sure that you put a waterfall somewhere else in the dungeon and watch the sparks fly. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Dykstrav, post: 5897683, member: 40522"] I'm a huge fan of two-parter traps. You trigger a trap and then something else happens. For example... A simple snare trap isn't too much of a big deal. It suspends you 10 feet in the air. (Pathfinder has a spiked snare trap at CR 1 that even slams you into spikes on the ceiling for some damage.) You can cut yourself down with a handy dagger in a round or two. The fun part comes where swarms of bats or spiders in the next chamber have been trained to associate the snare with "dinner is served," so a swarm attacks the character in the snare one round later. Also, I consider you flat-footed if you're dangling by an ankle in mid-air... So nearby rogues will focus fire on you to deadly effect. Don't use a boring pit trap (CR 1) when you can use a pit trap combined with a falling block trap (CR 5) triggered by a creature hitting the bottom. There's nothing quite like hitting the bottom of a 10 x 10 pit trap and then having a 10 x 10 block of stone fall on you--let's hope your friends have a team of mules with block and tackle! One of my personal favorites is a suit of glistening, silvery full plate armor submerged in a box of desiccants such as salt or clay gravel. The characters can take out the armor and shake out the powdery stuff and wear it with no problem. Well... The problem is that the armor is made of fine steel lined on the inside with a layer of alchemically deposited magnesium or phosphorous, refined to a high degree of purity. Make sure that you put a waterfall somewhere else in the dungeon and watch the sparks fly. :) [/QUOTE]
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