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What's your favorite villainous creature type?
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<blockquote data-quote="Lord Zardoz" data-source="post: 3394319" data-attributes="member: 704"><p><strong>Humanoids</strong></p><p></p><p>I like my Goblins / Orcs / Hobgoblins. If the encounter is not hard enough in most cases, you can just add more until you hit the sweet spot.</p><p></p><p>I also enjoy the tactical challenge of keeping them effective as the players get to the levels that make them more difficult to use. Once Fireball comes into play, it does get alot more difficult, but it is doable. (Avoid clustering until you can force a mage to hit his own men. Attack in waves. Readied actions to hit spell casters from multiple archers at medium range, ambush tactics).</p><p></p><p>Benefits:</p><p>- No special case weakness (Turn undead vs Undead, or Prot. From Evil vs Outsiders)</p><p>- Easy to add class levels to for champion types</p><p>- Easy to improve by adding equipment.</p><p>- Large numbers benefit from buffs like Bless more</p><p>- Near human Inteligence justifies tactical behaviour.</p><p>- They can communicate with the players allowing non combat resolutions</p><p>- Players never question why they can repopulate so damn fast</p><p>- Its easier to correct a too tough encounter with Humanoids than it is to do the same with a Dragon.</p><p>- Humanoid minions are recyclable through the use of Animate Dead.</p><p></p><p>Drawbacks:</p><p>- While lacking a special case weakness, they are just weak.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3394319, member: 704"] [b]Humanoids[/b] I like my Goblins / Orcs / Hobgoblins. If the encounter is not hard enough in most cases, you can just add more until you hit the sweet spot. I also enjoy the tactical challenge of keeping them effective as the players get to the levels that make them more difficult to use. Once Fireball comes into play, it does get alot more difficult, but it is doable. (Avoid clustering until you can force a mage to hit his own men. Attack in waves. Readied actions to hit spell casters from multiple archers at medium range, ambush tactics). Benefits: - No special case weakness (Turn undead vs Undead, or Prot. From Evil vs Outsiders) - Easy to add class levels to for champion types - Easy to improve by adding equipment. - Large numbers benefit from buffs like Bless more - Near human Inteligence justifies tactical behaviour. - They can communicate with the players allowing non combat resolutions - Players never question why they can repopulate so damn fast - Its easier to correct a too tough encounter with Humanoids than it is to do the same with a Dragon. - Humanoid minions are recyclable through the use of Animate Dead. Drawbacks: - While lacking a special case weakness, they are just weak. END COMMUNICATION [/QUOTE]
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What's your favorite villainous creature type?
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