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What's your favourite Arcana/Unearthed
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<blockquote data-quote="Li Shenron" data-source="post: 1457187" data-attributes="member: 1465"><p>Mah... I read your reply and then Apok's one, and now I am confused <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>To make an example, I think that the AU classes and races are additions that if you use them, you ARE in fact somehow personalizing your setting, and also those sets of races or classes are designed to stay together well (so that you can just take ALL the races instead of the PHB races, and same for classes). I even think that when it was advertised, Monte wrote that it was about "playing D&D in a different world, with no elves or dwarves, no wizards or rogues..." but I may be wrong.</p><p></p><p>Instead, UA is more about mechanical variants which have only a side effect to the setting. For example, if you use spontaneous divine spellcasters, does it really change the flavor? No, it only change the mechanics and related strategies. Therefore you can use them in ANY settings. Using prestige Paladins and Rangers have the side effects that there won't be low-levels Pals and Rans, but that's not a major change IMHO.</p><p></p><p>On the overall, I like more UA because it seems to be still ten times more generic, and therefore more usable that AU. But as I said, I don't know the latter very much so I may be very off...</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1457187, member: 1465"] Mah... I read your reply and then Apok's one, and now I am confused :p To make an example, I think that the AU classes and races are additions that if you use them, you ARE in fact somehow personalizing your setting, and also those sets of races or classes are designed to stay together well (so that you can just take ALL the races instead of the PHB races, and same for classes). I even think that when it was advertised, Monte wrote that it was about "playing D&D in a different world, with no elves or dwarves, no wizards or rogues..." but I may be wrong. Instead, UA is more about mechanical variants which have only a side effect to the setting. For example, if you use spontaneous divine spellcasters, does it really change the flavor? No, it only change the mechanics and related strategies. Therefore you can use them in ANY settings. Using prestige Paladins and Rangers have the side effects that there won't be low-levels Pals and Rans, but that's not a major change IMHO. On the overall, I like more UA because it seems to be still ten times more generic, and therefore more usable that AU. But as I said, I don't know the latter very much so I may be very off... [/QUOTE]
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