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What's your favourite pantheon?
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<blockquote data-quote="Shiroiken" data-source="post: 8073282" data-attributes="member: 6775477"><p>It should really be based on setting. The Greyhawk gods from the various setting books have been convoluted from the beginning, probably because Gygax didn't really care all that much about it. The Realms, however, has very distinct and organized pantheons. When we ran Thule, I loved the concept of the Forest Gods, which were animism. We're going to run Midgard next, and the DM is looking into the details about the masked gods (apparently they often hide their true nature to confuse other gods or something). A homebrew idea I have would break tradition, having a pantheon for non-humans (all intelligent races except humans) while the humans worship a single over-god; divine conflict would be expected during the campaign, as most humans won't accept the non-human pantheon, while non-humans feel the humans are trying to oust their gods.</p><p></p><p>IMO it really depends on the players. Most players IME don't really care that much about the details of any deity, just the RP requirements and mechanics. Storyteller and Actor players may try to incorporate the gods into their background and personality, but mostly if the character should have a religious aspect. I've learned not to focus on the deities unless a player is interested or if the campaign is going to have a heavy divine component.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8073282, member: 6775477"] It should really be based on setting. The Greyhawk gods from the various setting books have been convoluted from the beginning, probably because Gygax didn't really care all that much about it. The Realms, however, has very distinct and organized pantheons. When we ran Thule, I loved the concept of the Forest Gods, which were animism. We're going to run Midgard next, and the DM is looking into the details about the masked gods (apparently they often hide their true nature to confuse other gods or something). A homebrew idea I have would break tradition, having a pantheon for non-humans (all intelligent races except humans) while the humans worship a single over-god; divine conflict would be expected during the campaign, as most humans won't accept the non-human pantheon, while non-humans feel the humans are trying to oust their gods. IMO it really depends on the players. Most players IME don't really care that much about the details of any deity, just the RP requirements and mechanics. Storyteller and Actor players may try to incorporate the gods into their background and personality, but mostly if the character should have a religious aspect. I've learned not to focus on the deities unless a player is interested or if the campaign is going to have a heavy divine component. [/QUOTE]
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