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What's your favourite version or variation of D&D?
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<blockquote data-quote="innerdude" data-source="post: 6178311" data-attributes="member: 85870"><p>I thought I had replied to this thread, then realized I had started to, then had to abandon the post while on my lunch break a few days ago. </p><p></p><p>Hands down, Fantasy Craft is my ideal d20 fantasy system. When I first picked up the core rulebook, I didn't quite know what to expect, only that it had gotten some very positive reviews. Turns out that Crafty Games managed to create the "houseruled" version of D&D 3.x I had been hoping to play pretty much since 3e's inception.</p><p></p><p>"Vancian" magic greatly altered or nigh-unrecognizable (in a very, very good way). Vitality and wounds. Armor as DR. Ascending defense bonus not tied to armor. Not just class and race, but race, origin, class, and specialty. And the cherry on top? The enemy template builder--pick a "threat level," set a few key stats using a quick table reference, and go. If you want to add feats, etc., you can, but for a simple "thug mook," plug in the values, and you're done in 30 seconds flat. It's basically EXACTLY how I'd been running Pathfinder; Fantasy Craft just codified it.</p><p></p><p>If I was going to run a d20 fantasy game at all, Fantasy Craft would be it, though I'm pretty well stocked up on systems to run at the moment. Even if my Savage Worlds game ended tomorrow, I'm much more interested in trying out The One Ring, some version of FATE, or one of the Gumshoe games (Night's Black Agents / Ashen Stars) before picking up d20 again in ANY fashion--including 5e.</p></blockquote><p></p>
[QUOTE="innerdude, post: 6178311, member: 85870"] I thought I had replied to this thread, then realized I had started to, then had to abandon the post while on my lunch break a few days ago. Hands down, Fantasy Craft is my ideal d20 fantasy system. When I first picked up the core rulebook, I didn't quite know what to expect, only that it had gotten some very positive reviews. Turns out that Crafty Games managed to create the "houseruled" version of D&D 3.x I had been hoping to play pretty much since 3e's inception. "Vancian" magic greatly altered or nigh-unrecognizable (in a very, very good way). Vitality and wounds. Armor as DR. Ascending defense bonus not tied to armor. Not just class and race, but race, origin, class, and specialty. And the cherry on top? The enemy template builder--pick a "threat level," set a few key stats using a quick table reference, and go. If you want to add feats, etc., you can, but for a simple "thug mook," plug in the values, and you're done in 30 seconds flat. It's basically EXACTLY how I'd been running Pathfinder; Fantasy Craft just codified it. If I was going to run a d20 fantasy game at all, Fantasy Craft would be it, though I'm pretty well stocked up on systems to run at the moment. Even if my Savage Worlds game ended tomorrow, I'm much more interested in trying out The One Ring, some version of FATE, or one of the Gumshoe games (Night's Black Agents / Ashen Stars) before picking up d20 again in ANY fashion--including 5e. [/QUOTE]
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