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<blockquote data-quote="kigmatzomat" data-source="post: 4998713" data-attributes="member: 9254"><p>We have 2 defenders. I'd much rather have a 2nd striker. The leader (cleric) seems to be able to keep the party alive and as the wizard I think I've been able to either block the baddies or funnel them to the defenders and the striker. Our problem is a lack of damage output. </p><p></p><p>I'd really suggest the 2nd striker be a ranged striker if you don't already have one. Being able to rapidly bring the pain down on the optimal target is something our group really lacks with the melee focused "brutal scoundrel" rogue striker who has to move and find a position. Might not be as bad if we had a Warlord instead of a cleric.</p><p></p><p>Right now my wizard is playing the junior-league ranged striker with magic missile + gloves of piercing + staff of missiles. That lets my 18th level wizard dish out 2d4 + 7 (int) + 4 (gloves) + 4 (staff implement) +4 (special of staff of missiles) = 2d4 + 19. It's not a bad choice if I've already got a damaging sustained effect active on multiple baddies.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 4998713, member: 9254"] We have 2 defenders. I'd much rather have a 2nd striker. The leader (cleric) seems to be able to keep the party alive and as the wizard I think I've been able to either block the baddies or funnel them to the defenders and the striker. Our problem is a lack of damage output. I'd really suggest the 2nd striker be a ranged striker if you don't already have one. Being able to rapidly bring the pain down on the optimal target is something our group really lacks with the melee focused "brutal scoundrel" rogue striker who has to move and find a position. Might not be as bad if we had a Warlord instead of a cleric. Right now my wizard is playing the junior-league ranged striker with magic missile + gloves of piercing + staff of missiles. That lets my 18th level wizard dish out 2d4 + 7 (int) + 4 (gloves) + 4 (staff implement) +4 (special of staff of missiles) = 2d4 + 19. It's not a bad choice if I've already got a damaging sustained effect active on multiple baddies. [/QUOTE]
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