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Community
General Tabletop Discussion
*TTRPGs General
What's your fundamental baseline inspiration for creating your settings?
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<blockquote data-quote="Argus Decimus Mokira" data-source="post: 1001446" data-attributes="member: 10239"><p>Hey</p><p></p><p>Like mouseferatu, I didn't read LotR until college. My first experiences with fantasy were from Eddings and LeGuin. However, I feel that even more important than either of those sources was an illustrated Brothers Grimm fairy tale book I had as a child. Man, that thing simultaneously enthralled and scared the business out of me. My grandfather was also rather parial to telling me Irish myth as a kid, so the Tuatha de Danaan and their ilk are also a large influence. 'Course I also "borrowed" heavily from existing settings, especially Ravenloft and the Realms.</p><p></p><p>Thus, my homebrew world is a place very similar to Medieval Europe, full of superstition and things that go bump in the night. No dragons, not many humanoids, one single all-powerful church with a militant sect of magic-wielding knights, elder spirits that grant this magic, actual artifacts and relics instead of just magic items, and a grim, dark, and oppressive feudal society.</p><p></p><p>Thanks</p><p>-Matt</p></blockquote><p></p>
[QUOTE="Argus Decimus Mokira, post: 1001446, member: 10239"] Hey Like mouseferatu, I didn't read LotR until college. My first experiences with fantasy were from Eddings and LeGuin. However, I feel that even more important than either of those sources was an illustrated Brothers Grimm fairy tale book I had as a child. Man, that thing simultaneously enthralled and scared the business out of me. My grandfather was also rather parial to telling me Irish myth as a kid, so the Tuatha de Danaan and their ilk are also a large influence. 'Course I also "borrowed" heavily from existing settings, especially Ravenloft and the Realms. Thus, my homebrew world is a place very similar to Medieval Europe, full of superstition and things that go bump in the night. No dragons, not many humanoids, one single all-powerful church with a militant sect of magic-wielding knights, elder spirits that grant this magic, actual artifacts and relics instead of just magic items, and a grim, dark, and oppressive feudal society. Thanks -Matt [/QUOTE]
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What's your fundamental baseline inspiration for creating your settings?
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