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General Tabletop Discussion
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What's your fundamental baseline inspiration for creating your settings?
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<blockquote data-quote="Grim" data-source="post: 1002315" data-attributes="member: 132"><p>What's the inspiration for my world?</p><p></p><p>I took normal DND, and said "this needs a change."</p><p></p><p>So I killed the Elven and Drow gods (Twin siblings), and then had the orc nations band together to crush BOTH elven lands, forcing sun and dark elf into a stange, unstable alliance</p><p></p><p>So I had the dwarves and humans enemies, at least pre-current time. Basically set them up Federation-Klingon style, united today by thier fear of a greater enemy, and mutual frustration with the years and years of fighting.</p><p></p><p>So I have arcane magic regulated by a council of elders, and magical "castration" as a method of punishment for reckless use of high level magic.</p><p></p><p>So I made all halflings recently freed slaves, but left an extremely height-ist sentiment against them.</p><p></p><p>So I decided that due to the commonness of monsters, the pesentry was extremely adapted to thier existance. Like in Dune, the peasentry will report "monster-sign", and the local milita/guard will deal with the problem in a well though out, well rehearsed, well tested way. After years and years of monsters being problems, people arn't as unprepared as they used to be.</p><p></p><p>And thats basically it.</p></blockquote><p></p>
[QUOTE="Grim, post: 1002315, member: 132"] What's the inspiration for my world? I took normal DND, and said "this needs a change." So I killed the Elven and Drow gods (Twin siblings), and then had the orc nations band together to crush BOTH elven lands, forcing sun and dark elf into a stange, unstable alliance So I had the dwarves and humans enemies, at least pre-current time. Basically set them up Federation-Klingon style, united today by thier fear of a greater enemy, and mutual frustration with the years and years of fighting. So I have arcane magic regulated by a council of elders, and magical "castration" as a method of punishment for reckless use of high level magic. So I made all halflings recently freed slaves, but left an extremely height-ist sentiment against them. So I decided that due to the commonness of monsters, the pesentry was extremely adapted to thier existance. Like in Dune, the peasentry will report "monster-sign", and the local milita/guard will deal with the problem in a well though out, well rehearsed, well tested way. After years and years of monsters being problems, people arn't as unprepared as they used to be. And thats basically it. [/QUOTE]
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What's your fundamental baseline inspiration for creating your settings?
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