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General Tabletop Discussion
*TTRPGs General
What's your fundamental baseline inspiration for creating your settings?
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<blockquote data-quote="Viking Bastard" data-source="post: 1002777" data-attributes="member: 509"><p>When I sat down and decided to create my current world my base theme was: High Magic </p><p>setting set around a multi-plane spanning empire ruled by a demigawd Emperor and Faerie </p><p>Royalty. Oh and it had all kinds of magical-steampunky-tech including Aircruisers, Podracers </p><p>and dimensional gates that were powered by a mysterious substance called Thunderstone </p><p>which was mined and regulated by the Gnomes, making them an economic superpower.</p><p></p><p>As I worked on the setting, I started to pay more and more detail to the thunderstone derived </p><p>"Thundertech" and especially the Aircruisers. I got the idea of a vast Aircruiser network of </p><p>cities built around large huge towers called 'Spires' which functioned as docking stations for </p><p>said Aircruisers. Then I started to work on these Spire-cities a lot, and one especially, which I </p><p>called Serpent City because of the city's Spire had a large silver dragon statue circling it's tail </p><p>around it.</p><p></p><p>Now, as I worked on Serpent City I slowly stopped working on the rest of the setting and one </p><p>day I realised that Serpent City as I had envisioned it was nothing like the setting I had started </p><p>out working on, so I saved the multi-plane setting idea for later and took Serpent City and the </p><p>Thunderstone/Aircruiser concepts and implanted them into an old homebrew GURPS fantasy</p><p>setting I had lying somewhere. Basically I advanced the setting a couple of centuries, a new </p><p>continent had been discovered with some of the standard D&D stuff (races like Gnomes, </p><p>Dwarves and Halflings (all offshots of the same race in the setting) and monsters like Orcs </p><p>and other Goblinoids which didn't exist in my original world). This new world was settled by </p><p>the denizes by the old world and Serpent City among other powers were formed. The </p><p>Gnomes had Thunderstone and created Thundertech, changing the world.</p><p></p><p>This setting is medium-magic at best. Nothing like the original concept, so I'm not sure WHAT </p><p>to say when asked what was my inspiration. Dune was a strong inspiration for my original </p><p>concept, as was the Top Cow Comics Universe (the whole Darkness/Angelus/Witchblade </p><p>thing), Neil Gaiman's DCU work and the Blood Omen/Soul Reaver games.</p><p></p><p>But for the end result... dunno.</p></blockquote><p></p>
[QUOTE="Viking Bastard, post: 1002777, member: 509"] When I sat down and decided to create my current world my base theme was: High Magic setting set around a multi-plane spanning empire ruled by a demigawd Emperor and Faerie Royalty. Oh and it had all kinds of magical-steampunky-tech including Aircruisers, Podracers and dimensional gates that were powered by a mysterious substance called Thunderstone which was mined and regulated by the Gnomes, making them an economic superpower. As I worked on the setting, I started to pay more and more detail to the thunderstone derived "Thundertech" and especially the Aircruisers. I got the idea of a vast Aircruiser network of cities built around large huge towers called 'Spires' which functioned as docking stations for said Aircruisers. Then I started to work on these Spire-cities a lot, and one especially, which I called Serpent City because of the city's Spire had a large silver dragon statue circling it's tail around it. Now, as I worked on Serpent City I slowly stopped working on the rest of the setting and one day I realised that Serpent City as I had envisioned it was nothing like the setting I had started out working on, so I saved the multi-plane setting idea for later and took Serpent City and the Thunderstone/Aircruiser concepts and implanted them into an old homebrew GURPS fantasy setting I had lying somewhere. Basically I advanced the setting a couple of centuries, a new continent had been discovered with some of the standard D&D stuff (races like Gnomes, Dwarves and Halflings (all offshots of the same race in the setting) and monsters like Orcs and other Goblinoids which didn't exist in my original world). This new world was settled by the denizes by the old world and Serpent City among other powers were formed. The Gnomes had Thunderstone and created Thundertech, changing the world. This setting is medium-magic at best. Nothing like the original concept, so I'm not sure WHAT to say when asked what was my inspiration. Dune was a strong inspiration for my original concept, as was the Top Cow Comics Universe (the whole Darkness/Angelus/Witchblade thing), Neil Gaiman's DCU work and the Blood Omen/Soul Reaver games. But for the end result... dunno. [/QUOTE]
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What's your fundamental baseline inspiration for creating your settings?
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