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General Tabletop Discussion
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What's your fundamental baseline inspiration for creating your settings?
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<blockquote data-quote="rounser" data-source="post: 1003433" data-attributes="member: 1106"><p>I'm something of a non-traditionalist when it comes to setting creation, in that I consider the setting very much secondary to the needs of the adventures.</p><p></p><p>As a result, the starting point is, "what adventures do I want to run, and what setting features do they need to support them?" I've done this with Dungeon magazine adventures a couple of times before on a small map (no greater than an A4 page).</p><p></p><p>This approach has yielded a type of setting that doesn't have redundant bits; if something's there, then most of what's there is related to an adventure somehow. This makes for a setting with almost zero fat - everything's there for a reason which will probably come into play directly or indirectly sooner or later.</p><p></p><p>I think that this setting creation approach recognises that D&D is a game, and that the setting should support that game rather than being a self-indulgent setpiece more appropriate for the backdrop of a fantasy novel than a D&D game. Your mileage may vary...</p></blockquote><p></p>
[QUOTE="rounser, post: 1003433, member: 1106"] I'm something of a non-traditionalist when it comes to setting creation, in that I consider the setting very much secondary to the needs of the adventures. As a result, the starting point is, "what adventures do I want to run, and what setting features do they need to support them?" I've done this with Dungeon magazine adventures a couple of times before on a small map (no greater than an A4 page). This approach has yielded a type of setting that doesn't have redundant bits; if something's there, then most of what's there is related to an adventure somehow. This makes for a setting with almost zero fat - everything's there for a reason which will probably come into play directly or indirectly sooner or later. I think that this setting creation approach recognises that D&D is a game, and that the setting should support that game rather than being a self-indulgent setpiece more appropriate for the backdrop of a fantasy novel than a D&D game. Your mileage may vary... [/QUOTE]
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What's your fundamental baseline inspiration for creating your settings?
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