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What's your gaming history before coming to 3e?
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<blockquote data-quote="buzz" data-source="post: 510170" data-attributes="member: 6777"><p><strong>Us weirdos</strong></p><p></p><p></p><p></p><p>Guess I'm a weirdo, too. 2e happened to coincide with my going off to college, when I figured I had to "grow up." That, added to the <strong>utterly atrocious</strong> art and layout of the 2e line, put me off completely (Planescape was cool, though). In the year or so after college, I picked up the 2e PHB and DMG. A few years later, I sold them. While some things had improved, too many things got worse (including the art), and it was still light-years behind (imo) games that had been out for decades (Champions, Runequest). Frankly, I consider myself lucky.</p><p></p><p>Anyway...</p><p></p><p>1. Blue Book Basic D&D, c. 1980</p><p></p><p>2. AD&D1e</p><p></p><p>3. Bunch of games from the "golden years," e.g., Champions, V&V, Star Frontiers, Space Opera, Runequest, T&T, TFT, CoC, Stormbringer, Traveller, Dragonquest, etc.</p><p></p><p>4. College years (after giving up on "growing up"): Rolemaster, Champions 4th, CoC, and WHFRP (used mainly as an idea mine)</p><p></p><p>5. Games purchased but never played in the "Storytelling/CCG" era of the hobby: CORPS and FUDGE</p><p></p><p>6. D&D3e... which led to HERO5e, CoCd20, SAS, BESM, Alternity, d20M, and even the purchase of a few GURPS books.</p><p></p><p>Step #5 was about an 8-year span of virtually no gaming, and few, if any products purchased. In fact, I sold a huge chunk of my collection then.</p><p></p><p>3e brought me back to the hobby in full force. Similarly to another poster, I now spend more money and more time on gaming than I probably ever did before. I've attended an ENWorld Game Day, my first con-type-thing ever, and joined a group in my area I found via the Internet.</p><p></p><p>As you can guess, I think that the "d20 is killing the hobby crowd" are a bunch of loons. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> If it weren't for d20, there'd be about $90 a month less the hobby would be taking in.</p></blockquote><p></p>
[QUOTE="buzz, post: 510170, member: 6777"] [b]Us weirdos[/b] Guess I'm a weirdo, too. 2e happened to coincide with my going off to college, when I figured I had to "grow up." That, added to the [b]utterly atrocious[/b] art and layout of the 2e line, put me off completely (Planescape was cool, though). In the year or so after college, I picked up the 2e PHB and DMG. A few years later, I sold them. While some things had improved, too many things got worse (including the art), and it was still light-years behind (imo) games that had been out for decades (Champions, Runequest). Frankly, I consider myself lucky. Anyway... 1. Blue Book Basic D&D, c. 1980 2. AD&D1e 3. Bunch of games from the "golden years," e.g., Champions, V&V, Star Frontiers, Space Opera, Runequest, T&T, TFT, CoC, Stormbringer, Traveller, Dragonquest, etc. 4. College years (after giving up on "growing up"): Rolemaster, Champions 4th, CoC, and WHFRP (used mainly as an idea mine) 5. Games purchased but never played in the "Storytelling/CCG" era of the hobby: CORPS and FUDGE 6. D&D3e... which led to HERO5e, CoCd20, SAS, BESM, Alternity, d20M, and even the purchase of a few GURPS books. Step #5 was about an 8-year span of virtually no gaming, and few, if any products purchased. In fact, I sold a huge chunk of my collection then. 3e brought me back to the hobby in full force. Similarly to another poster, I now spend more money and more time on gaming than I probably ever did before. I've attended an ENWorld Game Day, my first con-type-thing ever, and joined a group in my area I found via the Internet. As you can guess, I think that the "d20 is killing the hobby crowd" are a bunch of loons. :) If it weren't for d20, there'd be about $90 a month less the hobby would be taking in. [/QUOTE]
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