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What's your highest total L1 pre-racial stat sum?
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<blockquote data-quote="cptg1481" data-source="post: 889157" data-attributes="member: 5360"><p><strong>FAIRNESS?</strong></p><p></p><p>FAIRNESS?</p><p></p><p>I can totally understand the theory of the point-buy system of creating characters and its inherent fairness; however, I don’t understand how this thirst for fairness has not spilled over into the other random variables of the game. </p><p></p><p>I ask a general question; why is it acceptable to absolutely suspend the randomness of game variables generation and the inherent “luck” associated with their creation in the name of “fairness”, while once the character creation process is completed, the suspension of “fairness” is willingly shelved until needed in the future creation of characters?</p><p></p><p>I guess I feel that the character creation process is fair regardless of the method used as long as the same standard method is used for all involved. Is this faulty or untrue? Now I’ll admit that all of the characters created using “random” methods will not be truly “equal” in terms of stats but they were (depending on your DM I guess) created using a fair method of creation applied evenly to all players. </p><p></p><p>I don’t suppose that anyone will ever change my mind about point-buy methods and I don’t want to attack anyone’s preferences here I’d just like to hear the logic behind the “all character’s must be created with the same stat potential” theory. </p><p></p><p>I mean I guess that to me life’s not fair, I’ll never play linebacker for the Bear’s and perhaps said linebacker will never appreciate the fine art of interrogation (my specialty). I don’t know where this is going but I have a few questions for the hard-core point buyers out there. </p><p></p><p>1. After creating these “fair” characters why do you then accept the “unfairness” of rolling dice at all? I mean why not simply give everyone “points” to spend applied to the median roll of the appropriate dice with a weighted scale towards the higher rolls like when generating characters. I mean instead of rolling a D20 just give everyone a “to-hit” pool and let him or her decide how and when to “spend” these points. No randomness, all characters would have the same potential for success.</p><p></p><p>2. Wouldn’t this truly make the game more “fair” I mean there would be no more “hey, man that’s the third 20 you rolled tonight bill, your guy is kicking butt, but I’m in a roll 3 slump”. We’d all have the same potential the only difference would be how we “spend” it?</p><p></p><p>3. I guess the bottom line is why is one set of randomness OK and the other not?</p><p></p><p><em>Disclaimer: I only seek clarity here it is not an attack on you or the way you like to play our hobby. I will not respond to any flame wars. If you care to respond cool if not cool too I just want to hear some input from those who think or play this way. It probably won’t change how I play…I m just curious. </em></p></blockquote><p></p>
[QUOTE="cptg1481, post: 889157, member: 5360"] [b]FAIRNESS?[/b] FAIRNESS? I can totally understand the theory of the point-buy system of creating characters and its inherent fairness; however, I don’t understand how this thirst for fairness has not spilled over into the other random variables of the game. I ask a general question; why is it acceptable to absolutely suspend the randomness of game variables generation and the inherent “luck” associated with their creation in the name of “fairness”, while once the character creation process is completed, the suspension of “fairness” is willingly shelved until needed in the future creation of characters? I guess I feel that the character creation process is fair regardless of the method used as long as the same standard method is used for all involved. Is this faulty or untrue? Now I’ll admit that all of the characters created using “random” methods will not be truly “equal” in terms of stats but they were (depending on your DM I guess) created using a fair method of creation applied evenly to all players. I don’t suppose that anyone will ever change my mind about point-buy methods and I don’t want to attack anyone’s preferences here I’d just like to hear the logic behind the “all character’s must be created with the same stat potential” theory. I mean I guess that to me life’s not fair, I’ll never play linebacker for the Bear’s and perhaps said linebacker will never appreciate the fine art of interrogation (my specialty). I don’t know where this is going but I have a few questions for the hard-core point buyers out there. 1. After creating these “fair” characters why do you then accept the “unfairness” of rolling dice at all? I mean why not simply give everyone “points” to spend applied to the median roll of the appropriate dice with a weighted scale towards the higher rolls like when generating characters. I mean instead of rolling a D20 just give everyone a “to-hit” pool and let him or her decide how and when to “spend” these points. No randomness, all characters would have the same potential for success. 2. Wouldn’t this truly make the game more “fair” I mean there would be no more “hey, man that’s the third 20 you rolled tonight bill, your guy is kicking butt, but I’m in a roll 3 slump”. We’d all have the same potential the only difference would be how we “spend” it? 3. I guess the bottom line is why is one set of randomness OK and the other not? [I]Disclaimer: I only seek clarity here it is not an attack on you or the way you like to play our hobby. I will not respond to any flame wars. If you care to respond cool if not cool too I just want to hear some input from those who think or play this way. It probably won’t change how I play…I m just curious. [/I] [/QUOTE]
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