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What's your ideal product release schedule over the next few years?
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<blockquote data-quote="Ruin Explorer" data-source="post: 8254425" data-attributes="member: 18"><p>I don't think I can go year by year or anything, but here are some of the things I'd love to see. </p><p></p><p>1) Planesjammer - Taking the most fun stuff from PS and Spelljammer so Sigil is still the hub of the universe, but the Factions have spelljammers now and so do the Neogi and the Giff and so and use them as well as (rarer) portals to get around and glorious chaos ensues. </p><p></p><p>2) Mechanics book including a full Psionic class. Stars Without Number may have a good model, just fantasy it up. No need for huge subsystems. </p><p></p><p>3) Dark Sun, either close to the 2E original or a real reboot refocusing on the ever more relevant themes of environmental destruction and autocracies and oligarchies and people being used up to further the ends of uncaring powerful beings. I don't think WotC have the stones for the latter so I'll take the former.</p><p></p><p>4) A big-ass sandboxy campaign like The Night Below, I mean, could be a remake, doesn't have to be. </p><p></p><p>5) Experimental/risky mechanics book in 2022 or 2023 before 6E to try stuff out. </p><p></p><p>6) 6E in 2024. Rebuild all the classes and player-side mechanics but retain broad compatibility with 5E adventures. Re-envision a lot of stuff and include Psionics from either the get go or an early book. </p><p></p><p>7) A setting book specifically for 6E, new, and preferably from younger (I. E. 30s or under, like the ages of everyone when the great settings were made) and with a strong vision, which isn't bound to the past of D&D though obviously takes the best from it. </p><p></p><p>I'd loved to have seen one for 5E, every other edition got original settings, even if Nentir Vale/World Axis neve got an actual book, but alas I unless there's no 6E in 2024 I think we are too late in history for that.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8254425, member: 18"] I don't think I can go year by year or anything, but here are some of the things I'd love to see. 1) Planesjammer - Taking the most fun stuff from PS and Spelljammer so Sigil is still the hub of the universe, but the Factions have spelljammers now and so do the Neogi and the Giff and so and use them as well as (rarer) portals to get around and glorious chaos ensues. 2) Mechanics book including a full Psionic class. Stars Without Number may have a good model, just fantasy it up. No need for huge subsystems. 3) Dark Sun, either close to the 2E original or a real reboot refocusing on the ever more relevant themes of environmental destruction and autocracies and oligarchies and people being used up to further the ends of uncaring powerful beings. I don't think WotC have the stones for the latter so I'll take the former. 4) A big-ass sandboxy campaign like The Night Below, I mean, could be a remake, doesn't have to be. 5) Experimental/risky mechanics book in 2022 or 2023 before 6E to try stuff out. 6) 6E in 2024. Rebuild all the classes and player-side mechanics but retain broad compatibility with 5E adventures. Re-envision a lot of stuff and include Psionics from either the get go or an early book. 7) A setting book specifically for 6E, new, and preferably from younger (I. E. 30s or under, like the ages of everyone when the great settings were made) and with a strong vision, which isn't bound to the past of D&D though obviously takes the best from it. I'd loved to have seen one for 5E, every other edition got original settings, even if Nentir Vale/World Axis neve got an actual book, but alas I unless there's no 6E in 2024 I think we are too late in history for that. [/QUOTE]
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What's your ideal product release schedule over the next few years?
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