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What's your least favorite 3.5 class?
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<blockquote data-quote="Trickstergod" data-source="post: 1494107" data-attributes="member: 10825"><p>Monks. Simple as that. They stick out like a sore thumb in an assumed psuedo-European game setting; plate mail, long swords, elves, dwarves and...sai-wielding, karate-chopping monks? </p><p></p><p>It may not be so bad were they restricted just to the core rule books, which are supposed to be generic, but because they've also become an assumed standard, they now pop up far too regularly in far too many places where they shouldn't, in my opinion. From the Forgotten Realms to Darksun to the Scarred Lands and more, while there may be places where monks exist, they've all too often become a standard sight in places where they shouldn't. To my mind. </p><p></p><p>So, yeah - against the monk to no end. </p><p></p><p></p><p></p><p>That may be why you play a fantasy game, but that doesn't mean that the whole point of D&D is magic. Considering the Tolkien influences, arguably the rogue is the quintessential D&D character class - it certainly fits the burglar better than anything else. </p><p></p><p>Whether at higher levels the rogue becomes non-essential, that's another story altogether, but I hardly find the whole point of D&D is magic (despite the fact that 3rd edition seemed to heavily draw it towards the center; ugh).</p></blockquote><p></p>
[QUOTE="Trickstergod, post: 1494107, member: 10825"] Monks. Simple as that. They stick out like a sore thumb in an assumed psuedo-European game setting; plate mail, long swords, elves, dwarves and...sai-wielding, karate-chopping monks? It may not be so bad were they restricted just to the core rule books, which are supposed to be generic, but because they've also become an assumed standard, they now pop up far too regularly in far too many places where they shouldn't, in my opinion. From the Forgotten Realms to Darksun to the Scarred Lands and more, while there may be places where monks exist, they've all too often become a standard sight in places where they shouldn't. To my mind. So, yeah - against the monk to no end. That may be why you play a fantasy game, but that doesn't mean that the whole point of D&D is magic. Considering the Tolkien influences, arguably the rogue is the quintessential D&D character class - it certainly fits the burglar better than anything else. Whether at higher levels the rogue becomes non-essential, that's another story altogether, but I hardly find the whole point of D&D is magic (despite the fact that 3rd edition seemed to heavily draw it towards the center; ugh). [/QUOTE]
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