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*TTRPGs General
What's your "Leveling Up" Sweet spot?
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<blockquote data-quote="Lanefan" data-source="post: 5376333" data-attributes="member: 29398"><p>We play each party/campaign once a week, as far as possible.</p><p></p><p>That's about the only certainty with which I can answer any part of this. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I voted "10+ sessions" as that works out to be the long-term average in our games, but there's loads of variables even within our one system. At very low levels, bumping a bit more frequently is almost essential. A lower-level character entering an established party also needs to bump a bit more often in order to catch up. And sometimes events in the game - e.g. an adventure that for whatever reason gives out gobs of ExP - dictate a faster bump rate. This is all averaged out by some mid- or high-level parties where characters don't bump often at all - maybe as infrequently as once a year. Note this is all based on a 1e variant.</p><p></p><p>Once you get into other systems, all bets are off. Different editions/systems deem to be designed for different (usually fast) advancement rates, and while I personally prefer a slow advance rate this can ends up at odds with the game design over the long term. An example: in 3e it's easy to houserule a slower advance rate but unless you also want to get really stingy with treasure (which is no fun for anyone) you can expect the designed wealth-by-level guidelines to slowly but surely go completely out the window.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5376333, member: 29398"] We play each party/campaign once a week, as far as possible. That's about the only certainty with which I can answer any part of this. :) I voted "10+ sessions" as that works out to be the long-term average in our games, but there's loads of variables even within our one system. At very low levels, bumping a bit more frequently is almost essential. A lower-level character entering an established party also needs to bump a bit more often in order to catch up. And sometimes events in the game - e.g. an adventure that for whatever reason gives out gobs of ExP - dictate a faster bump rate. This is all averaged out by some mid- or high-level parties where characters don't bump often at all - maybe as infrequently as once a year. Note this is all based on a 1e variant. Once you get into other systems, all bets are off. Different editions/systems deem to be designed for different (usually fast) advancement rates, and while I personally prefer a slow advance rate this can ends up at odds with the game design over the long term. An example: in 3e it's easy to houserule a slower advance rate but unless you also want to get really stingy with treasure (which is no fun for anyone) you can expect the designed wealth-by-level guidelines to slowly but surely go completely out the window. Lanefan [/QUOTE]
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What's your "Leveling Up" Sweet spot?
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