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What's your "Leveling Up" Sweet spot?
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<blockquote data-quote="Lanefan" data-source="post: 5377737" data-attributes="member: 29398"><p>Then I misinterpreted you earlier.</p><p>As do I, but I've also got loads of story and-or adventures that'll fit the level they're at if they don't move much. Then again, I'm storyboarding for a 5-10 year run.</p><p>Excellent point, which perhaps explains why 99% of the time I don't mind character turnover in the slightest. You're quite right in that the same characters doing the same things gets stale after a while, but if the make-up of the party is always somewhat in flux that problem mostly goes away.</p><p>I'll guess you're referring to a 3e or d20 game here, and those work differently. In 1e, once they've got even a couple of levels to 'em I can chuck a surprising variety of creatures and challenges their way without worrying too much about results.</p><p>Depends how you set up the story, I suppose. It would also be quite possible to have it that in the first session they save the world (maybe they don't even know they saved it), and in the last session they finally get done putting it back together.</p><p></p><p>Don't get me wrong, it's not like I never want them to get to high level. I just want them to take time doing it, and to be able to mine those lower levels for whatever stories they can give me. Then I can raise the stakes.</p><p></p><p>Lan-"assuming, of course, that the world is worth saving"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5377737, member: 29398"] Then I misinterpreted you earlier. As do I, but I've also got loads of story and-or adventures that'll fit the level they're at if they don't move much. Then again, I'm storyboarding for a 5-10 year run. Excellent point, which perhaps explains why 99% of the time I don't mind character turnover in the slightest. You're quite right in that the same characters doing the same things gets stale after a while, but if the make-up of the party is always somewhat in flux that problem mostly goes away. I'll guess you're referring to a 3e or d20 game here, and those work differently. In 1e, once they've got even a couple of levels to 'em I can chuck a surprising variety of creatures and challenges their way without worrying too much about results. Depends how you set up the story, I suppose. It would also be quite possible to have it that in the first session they save the world (maybe they don't even know they saved it), and in the last session they finally get done putting it back together. Don't get me wrong, it's not like I never want them to get to high level. I just want them to take time doing it, and to be able to mine those lower levels for whatever stories they can give me. Then I can raise the stakes. Lan-"assuming, of course, that the world is worth saving"-efan [/QUOTE]
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What's your "Leveling Up" Sweet spot?
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