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What's Your Monster Palette?
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<blockquote data-quote="Deadguy" data-source="post: 459650" data-attributes="member: 2480"><p>For my <em>Shattered World</em> campaign I laid out at the start that the primary focus of the 'monsters' would be classed beings. The two main shades in the Palette are Orcs and Goblins. The Orcs come in several flavours according to the mix of other blood in their veins (e.g. Grey Orcs are actually a race born out of half-orcs). The Goblins have been reworked to have more magic innately in their blood, and they too come in several shades, from the weak Goblins, through the sorcerous Hobgoblins to the strange varieties like the Shadow Goblins and the Goblin Knights.</p><p></p><p>I <em>have</em> used other monsters, but they are mostly of the non- or low intelligence variety, like chimeras, carrion crawlers and wyverns. The PCs know that Mindflayers and Formorians exist, but they don't know where they dwell now.</p><p></p><p>By deliberately limiting myself, the design has been less easy (and I tend to use a lot of Undead - but I get the impression I am not alone in that). At the same time, the PCs seem to enjoy the verisimilitude that avoiding the menagerie of 'classic' D&D. As one commented "Do we need gnolls and flinds and skum and... they're all really just badder versions of orcs." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Deadguy, post: 459650, member: 2480"] For my [i]Shattered World[/i] campaign I laid out at the start that the primary focus of the 'monsters' would be classed beings. The two main shades in the Palette are Orcs and Goblins. The Orcs come in several flavours according to the mix of other blood in their veins (e.g. Grey Orcs are actually a race born out of half-orcs). The Goblins have been reworked to have more magic innately in their blood, and they too come in several shades, from the weak Goblins, through the sorcerous Hobgoblins to the strange varieties like the Shadow Goblins and the Goblin Knights. I [i]have[/i] used other monsters, but they are mostly of the non- or low intelligence variety, like chimeras, carrion crawlers and wyverns. The PCs know that Mindflayers and Formorians exist, but they don't know where they dwell now. By deliberately limiting myself, the design has been less easy (and I tend to use a lot of Undead - but I get the impression I am not alone in that). At the same time, the PCs seem to enjoy the verisimilitude that avoiding the menagerie of 'classic' D&D. As one commented "Do we need gnolls and flinds and skum and... they're all really just badder versions of orcs." :D [/QUOTE]
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