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What's Your Monster Palette?
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<blockquote data-quote="Ace" data-source="post: 461971" data-attributes="member: 944"><p>Great topic choice mmadsen </p><p> </p><p> </p><p>I have been thinking about monster palletes lately </p><p></p><p>Now my pallete varies depending on the world</p><p></p><p> My main world Midrea is designed to use all of them, yes all of them, without any illogic</p><p></p><p>In addition to a standard "animals and stuff" pallete, a Cuthuliod pallete and a "Wizard made" there are also 13 pan dimensional gates.</p><p></p><p>Each gate world has a pallete that can be used. If I want say an ankheg, I just assume one wandered through the red gate</p><p></p><p></p><p>A previously unknown fae creature, no problem-- The violet gate </p><p></p><p>This way I can use the critters without trying to figure out an ecology that would support sheep, humans, beholders and displacer beasts</p><p></p><p>Recently I have been making a cosmological tweak and am adding (from an aborted game world) a Godling similar to the Harnic god Ilver</p><p></p><p>Basically this god will live in a sea of ash and create all the monsters (Beholders Frex) that make no sense otherwise</p><p></p><p>With an idea lifted from Harn, these critters will be fueled by the Godling and will not need food. They won't reproduce either. That way I can use silly stuff like Beholders with lesss fuss. I figure everything else will be made by one of the abundant mad wizards</p><p></p><p>All of the variety was a concious design desicion really, I wanted to build a world in which I could have any critter I wanted, anytime, without harming the continuity</p><p></p><p></p><p>The ones that see the most play are Fae and Undead as in general I prefer the main enemy to be humans</p><p></p><p></p><p>My second game world, not a D&D one but one using a Unsystem/Buffy hybrid uses </p><p></p><p>Animals</p><p>Spirits (buckets of em) </p><p></p><p>and thats about it, well maybe Dinosaurs and a few other yuccos too.</p></blockquote><p></p>
[QUOTE="Ace, post: 461971, member: 944"] Great topic choice mmadsen I have been thinking about monster palletes lately Now my pallete varies depending on the world My main world Midrea is designed to use all of them, yes all of them, without any illogic In addition to a standard "animals and stuff" pallete, a Cuthuliod pallete and a "Wizard made" there are also 13 pan dimensional gates. Each gate world has a pallete that can be used. If I want say an ankheg, I just assume one wandered through the red gate A previously unknown fae creature, no problem-- The violet gate This way I can use the critters without trying to figure out an ecology that would support sheep, humans, beholders and displacer beasts Recently I have been making a cosmological tweak and am adding (from an aborted game world) a Godling similar to the Harnic god Ilver Basically this god will live in a sea of ash and create all the monsters (Beholders Frex) that make no sense otherwise With an idea lifted from Harn, these critters will be fueled by the Godling and will not need food. They won't reproduce either. That way I can use silly stuff like Beholders with lesss fuss. I figure everything else will be made by one of the abundant mad wizards All of the variety was a concious design desicion really, I wanted to build a world in which I could have any critter I wanted, anytime, without harming the continuity The ones that see the most play are Fae and Undead as in general I prefer the main enemy to be humans My second game world, not a D&D one but one using a Unsystem/Buffy hybrid uses Animals Spirits (buckets of em) and thats about it, well maybe Dinosaurs and a few other yuccos too. [/QUOTE]
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