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What's Your Monster Palette?
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<blockquote data-quote="s/LaSH" data-source="post: 464763" data-attributes="member: 6929"><p>For my part, I'm running my campaign in a modified medieval Europe (me and my players are descendants of Europeans, and the players lived in various regions of Europe for a while, so it made sense).</p><p></p><p>I use palettes based almost entirely on location. For example, if you go to Greece you find typically Grecian monsters; if you go to Africa, you find gnolls. Many creatures range further, however; dragons are incredibly rare and found everywhere, as are certain types of undead. I've actually replaced certain ethnicities with other demihumans: Germanic peoples are now elves (or dwarves, and Japan is also elven if the PCs choose to travel there), orcs roam the steppes of central Asia, halflings lurk in the jungles of the Congo, that sort of thing.</p><p></p><p>I went through the Monster Manual before beginning, and made notes on every single creature. I found myself cutting out all the pixies, and creating an extensive set of underwater dominions (ixitxachitl, merfolk, tritons, crab folk from old editions...) that slightly affects the balance of power on the surface. I haven't paid it much thought, but most powerful monsters are very rare, and there's a bit more abundance of life in general, so a monster ecology should sustain itself.</p><p></p><p>I don't have aberrations either. They're just not medieval. That goes double for half the outsiders and shapeshifters, and some magical beasts. Other than that, everything and its dog has a place somewhere in the campaign. It makes for good variety. I just have to give my players an excuse to teleport to new and exciting countries every so often...</p></blockquote><p></p>
[QUOTE="s/LaSH, post: 464763, member: 6929"] For my part, I'm running my campaign in a modified medieval Europe (me and my players are descendants of Europeans, and the players lived in various regions of Europe for a while, so it made sense). I use palettes based almost entirely on location. For example, if you go to Greece you find typically Grecian monsters; if you go to Africa, you find gnolls. Many creatures range further, however; dragons are incredibly rare and found everywhere, as are certain types of undead. I've actually replaced certain ethnicities with other demihumans: Germanic peoples are now elves (or dwarves, and Japan is also elven if the PCs choose to travel there), orcs roam the steppes of central Asia, halflings lurk in the jungles of the Congo, that sort of thing. I went through the Monster Manual before beginning, and made notes on every single creature. I found myself cutting out all the pixies, and creating an extensive set of underwater dominions (ixitxachitl, merfolk, tritons, crab folk from old editions...) that slightly affects the balance of power on the surface. I haven't paid it much thought, but most powerful monsters are very rare, and there's a bit more abundance of life in general, so a monster ecology should sustain itself. I don't have aberrations either. They're just not medieval. That goes double for half the outsiders and shapeshifters, and some magical beasts. Other than that, everything and its dog has a place somewhere in the campaign. It makes for good variety. I just have to give my players an excuse to teleport to new and exciting countries every so often... [/QUOTE]
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