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What's Your Monster Palette?
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<blockquote data-quote="Ace" data-source="post: 135393" data-attributes="member: 944"><p>I got a little crazy with my monster Pallette in my game world.</p><p></p><p> I actually have 14 different accesable sub worlds, 4 elemental planes. heavens, hells the seven "color gates" and the void which is basically Cuthulu space. </p><p></p><p>In addition there are spells to make a monster to account for all the abominations running about. So I guess thats 15 Palletes Wow. </p><p></p><p>It was designed this way to allow me or another DM to use any monster in any reference without ruining the consistency of the world.</p><p>I D&D unlike some of other games I play has a lot of good crunchy bits and I never know when I might want to use them. </p><p></p><p></p><p>Only three kinds of monsters are really common however </p><p></p><p>1-Fae creatures (from the Violet realm) including Elves (very nasty not like Tolkien Elves) </p><p>2- Demons. This includes all Undead (which are demons inside corpses) except Ghosts Ghouls, and Ghasts(which are a disease) and Banshee </p><p></p><p>3- Orcs. These guys have a rather detailed culture and are incredibly nasty opponents. Fortuantely they are restricted to one area and mostly hemmed in by a wall. </p><p></p><p>The players did meet a Cuthuloid Horror once but it was a fluke.</p><p></p><p>On my Pseudo Earth there are only three types of monsters Spirits including Fae, Demons, and Angleic types (who are pretty rare)</p><p></p><p>BTW This thread is excellent, My occasional GM and world building buddy discussed this very topic at some length a while back and came to the conclusion that when gaming Less Is More.</p><p></p><p>A focus on a few types of critters (I usually do Fae, Demons, Undead, and the occasional other) really improves the game and gives a world more versimilitude.</p></blockquote><p></p>
[QUOTE="Ace, post: 135393, member: 944"] I got a little crazy with my monster Pallette in my game world. I actually have 14 different accesable sub worlds, 4 elemental planes. heavens, hells the seven "color gates" and the void which is basically Cuthulu space. In addition there are spells to make a monster to account for all the abominations running about. So I guess thats 15 Palletes Wow. It was designed this way to allow me or another DM to use any monster in any reference without ruining the consistency of the world. I D&D unlike some of other games I play has a lot of good crunchy bits and I never know when I might want to use them. Only three kinds of monsters are really common however 1-Fae creatures (from the Violet realm) including Elves (very nasty not like Tolkien Elves) 2- Demons. This includes all Undead (which are demons inside corpses) except Ghosts Ghouls, and Ghasts(which are a disease) and Banshee 3- Orcs. These guys have a rather detailed culture and are incredibly nasty opponents. Fortuantely they are restricted to one area and mostly hemmed in by a wall. The players did meet a Cuthuloid Horror once but it was a fluke. On my Pseudo Earth there are only three types of monsters Spirits including Fae, Demons, and Angleic types (who are pretty rare) BTW This thread is excellent, My occasional GM and world building buddy discussed this very topic at some length a while back and came to the conclusion that when gaming Less Is More. A focus on a few types of critters (I usually do Fae, Demons, Undead, and the occasional other) really improves the game and gives a world more versimilitude. [/QUOTE]
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