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What's Your Monster Palette?
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<blockquote data-quote="mmadsen" data-source="post: 137956" data-attributes="member: 1645"><p><strong>To recap:</strong></p><p></p><p>In an older version of the <a href="http://www.enworld.org/messageboards/showthread.php?s=&threadid=9033" target="_blank">Little Changes with Big Flavor</a> thread, I recommended restricting your palette, and people came up with some great ideas:</p><ul> <li data-xf-list-type="ul">Mythic Greece -- Centaurs, Minotaurs, Pegasi, Nymphs, Satyrs, Medusas, Cyclops, Titans</li> <li data-xf-list-type="ul">Fairy Tale -- talking animals (Awakened Dire Animals), Pixies, Gnomes, Unicorns</li> <li data-xf-list-type="ul">Middle Earth -- Goblins (Orcs), Hobgoblins (Uruk-Hai), Ogres (Trolls)</li> <li data-xf-list-type="ul">Lost World -- Dinosaurs, Dire Animals, Mammoths</li> <li data-xf-list-type="ul">Starship Troopers -- Xill invading from another dimension</li> <li data-xf-list-type="ul">Center of the Earth -- Efreet, Salamanders, Fire Elementals</li> <li data-xf-list-type="ul">Shadow World -- Shadows, Shadow Fiends, Shadow Mastiffs, Shades</li> <li data-xf-list-type="ul">Demons -- no nonhumans and no monsters except for Outsiders summoned by evil sorcerers</li> <li data-xf-list-type="ul">Night of the Living Dead -- Zombies rising from every grave</li> <li data-xf-list-type="ul">Planet of the Orcs -- after a spell gone awry, the PCs find themselves in a world ruled by Orcs (and where Elves are extinct)</li> <li data-xf-list-type="ul">Norse -- Fire & Frost Giants/Jotun, Dire Animals (belonging to Giants), Dwarf/Svartalf (more like D&D Gnomes), Elves/Alfr; Midgard Serpent, Fenris Wolf.</li> <li data-xf-list-type="ul">Polynesian -- No large land mammals (mundane or monstrous!), but lots of aquatic creatures (including aquatic mammals), reptiles, birds, giant insects, oozes and things with tentacles.</li> <li data-xf-list-type="ul">Conan -- degenerate subhumans, ape-men, and man-apes (all Orcs with no armor and simple weapons); Dire Apes, Snakes, Tigers, etc.; an occasional Fiend/Demon.</li> <li data-xf-list-type="ul">Narnia -- much like the Fairy Tale example above; Fauns (Satyrs), Dwarfs (Gnome stats), Awakened Dire Animals (all sorts), Dryads, Unicorns, Giants, etc.</li> <li data-xf-list-type="ul">Lovecraft -- Ghouls, decadent and hideous abominations of nature.</li> <li data-xf-list-type="ul">Arabian Nights -- Efreet and Djinn, evil sorcerers, monstrous Scorpions, Serpents and Spiders, and scimitar-wielding Mmariliths.</li> <li data-xf-list-type="ul">Gothic -- Vampires, Ghosts, Flesh Golems, and Werecreatures.</li> <li data-xf-list-type="ul">Post-apocolyptic: "mutant" humanoids (e.g. Orcs), "mutant" Dire Animals, Constructs (remnants of the Golden Age). </li> <li data-xf-list-type="ul">King Arthur -- knights at bridges, knights at tournaments, knights everywhere; fey knights (magically "buffed" knights); fey sorceresses (evil Clerics?), damsels in distress (who are really evil sorceresses); unicorns, lions, griffons; giants (ogres). </li> <li data-xf-list-type="ul">Pulp and Steam-Pulp -- Grimlocks (Morlocks), Derro (Dero), Dire Apes, Awakened Apes (with their own city), Mummies, Iron Golems, etc.</li> <li data-xf-list-type="ul">Proto-Gith -- Illithid vs. Githyanki</li> </ul></blockquote><p></p>
[QUOTE="mmadsen, post: 137956, member: 1645"] [b]To recap:[/b] In an older version of the [url=http://www.enworld.org/messageboards/showthread.php?s=&threadid=9033]Little Changes with Big Flavor[/url] thread, I recommended restricting your palette, and people came up with some great ideas: [List] [*]Mythic Greece -- Centaurs, Minotaurs, Pegasi, Nymphs, Satyrs, Medusas, Cyclops, Titans [*]Fairy Tale -- talking animals (Awakened Dire Animals), Pixies, Gnomes, Unicorns [*]Middle Earth -- Goblins (Orcs), Hobgoblins (Uruk-Hai), Ogres (Trolls) [*]Lost World -- Dinosaurs, Dire Animals, Mammoths [*]Starship Troopers -- Xill invading from another dimension [*]Center of the Earth -- Efreet, Salamanders, Fire Elementals [*]Shadow World -- Shadows, Shadow Fiends, Shadow Mastiffs, Shades [*]Demons -- no nonhumans and no monsters except for Outsiders summoned by evil sorcerers [*]Night of the Living Dead -- Zombies rising from every grave [*]Planet of the Orcs -- after a spell gone awry, the PCs find themselves in a world ruled by Orcs (and where Elves are extinct) [*]Norse -- Fire & Frost Giants/Jotun, Dire Animals (belonging to Giants), Dwarf/Svartalf (more like D&D Gnomes), Elves/Alfr; Midgard Serpent, Fenris Wolf. [*]Polynesian -- No large land mammals (mundane or monstrous!), but lots of aquatic creatures (including aquatic mammals), reptiles, birds, giant insects, oozes and things with tentacles. [*]Conan -- degenerate subhumans, ape-men, and man-apes (all Orcs with no armor and simple weapons); Dire Apes, Snakes, Tigers, etc.; an occasional Fiend/Demon. [*]Narnia -- much like the Fairy Tale example above; Fauns (Satyrs), Dwarfs (Gnome stats), Awakened Dire Animals (all sorts), Dryads, Unicorns, Giants, etc. [*]Lovecraft -- Ghouls, decadent and hideous abominations of nature. [*]Arabian Nights -- Efreet and Djinn, evil sorcerers, monstrous Scorpions, Serpents and Spiders, and scimitar-wielding Mmariliths. [*]Gothic -- Vampires, Ghosts, Flesh Golems, and Werecreatures. [*]Post-apocolyptic: "mutant" humanoids (e.g. Orcs), "mutant" Dire Animals, Constructs (remnants of the Golden Age). [*]King Arthur -- knights at bridges, knights at tournaments, knights everywhere; fey knights (magically "buffed" knights); fey sorceresses (evil Clerics?), damsels in distress (who are really evil sorceresses); unicorns, lions, griffons; giants (ogres). [*]Pulp and Steam-Pulp -- Grimlocks (Morlocks), Derro (Dero), Dire Apes, Awakened Apes (with their own city), Mummies, Iron Golems, etc. [*]Proto-Gith -- Illithid vs. Githyanki [/List] [/QUOTE]
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