Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What's your multiverse like?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Empirate" data-source="post: 5918353" data-attributes="member: 78958"><p>In my current campaign, I'm using a rather simple cosmology of just two worlds. The worlds are connected with each other through several portals (once there were many, now there are only a few left, access to which is tightly restricted by the powers that be).</p><p></p><p>One of the worlds, the one the PCs started in, is a backwards, almost stone age world of extremely harsh climates, filled with dangerous monsters. Only a strip along the terminator of the planet is inhabitable, since the planet doesn't revolve around its axis - it only tumbles slightly to provide for rather long 'days' and 'nights' with long periods of twilight in the inhabitable region. The sunward side is simply too hot to provide for life, and the dark side of the planet is shrouded in perpetual cold. In mythology, the dark side is associated with powerful, hungry forces of death and destruction, and it is in actuality filled with the walking/floating dead (since people that die don't just go away - their souls remain shackled to the world).</p><p></p><p>This whole world is a giant prison, or rather a labor camp. It has been installed by technologically (in game mechanics: magically) advanced race from the second world, the world connected with portals. That world is a beautiful, almost paradisiacal place filled with beautiful, irrevocably evil people. These guys have dire need of a certain mineral to sustain their technology, which can only be found in the first world. So they created portals to that place and also created a slave race to settle that world and mine the mineral. However, they don't overtly keep their slaves as such. In fact, only very few people in world one know or guess that another world exists: people just mine the magical mineral because they can trade it for extremely fancy stuff (mere crumbs from the master race's table, of course).</p><p></p><p>Should the downtrodden inhabitants of the extremely inhospitable world one ever storm the portal towns and sever the connection with world two... well, we'll see what happens, because it looks like it just might in the course of my campaign.</p></blockquote><p></p>
[QUOTE="Empirate, post: 5918353, member: 78958"] In my current campaign, I'm using a rather simple cosmology of just two worlds. The worlds are connected with each other through several portals (once there were many, now there are only a few left, access to which is tightly restricted by the powers that be). One of the worlds, the one the PCs started in, is a backwards, almost stone age world of extremely harsh climates, filled with dangerous monsters. Only a strip along the terminator of the planet is inhabitable, since the planet doesn't revolve around its axis - it only tumbles slightly to provide for rather long 'days' and 'nights' with long periods of twilight in the inhabitable region. The sunward side is simply too hot to provide for life, and the dark side of the planet is shrouded in perpetual cold. In mythology, the dark side is associated with powerful, hungry forces of death and destruction, and it is in actuality filled with the walking/floating dead (since people that die don't just go away - their souls remain shackled to the world). This whole world is a giant prison, or rather a labor camp. It has been installed by technologically (in game mechanics: magically) advanced race from the second world, the world connected with portals. That world is a beautiful, almost paradisiacal place filled with beautiful, irrevocably evil people. These guys have dire need of a certain mineral to sustain their technology, which can only be found in the first world. So they created portals to that place and also created a slave race to settle that world and mine the mineral. However, they don't overtly keep their slaves as such. In fact, only very few people in world one know or guess that another world exists: people just mine the magical mineral because they can trade it for extremely fancy stuff (mere crumbs from the master race's table, of course). Should the downtrodden inhabitants of the extremely inhospitable world one ever storm the portal towns and sever the connection with world two... well, we'll see what happens, because it looks like it just might in the course of my campaign. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What's your multiverse like?
Top