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What's your multiverse like?
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<blockquote data-quote="Tovec" data-source="post: 5931094" data-attributes="member: 95493"><p>I always hated the Far Realm for just these reasons. I hate the idea of a plane existing OUTSIDE of the MULTIVERSE. By definition things can't exist outside a multiverse, considering a multiverse is multiple universes. It could theoretically exist <em>between </em>them but even that is fairly well explained in a great wheel or an astral sea (4th ed) cosmology.</p><p></p><p> @<u><a href="http://www.enworld.org/forum/member.php?u=3625" target="_blank">Matthias</a></u> I freaking LOVE your cosmology, very detailed and rich. I am absolutely going to steal aspects as they are just too good to pass up.</p><p></p><p>I went back and reread my first post, I really was under the influence of lack of sleep so I'm going to try and make up for it now. My cosmology vaguely resembles the 3.5 great wheel, for a reason. However greater inspection changes how much it resembles the classic layout - which my players have discovered.</p><p></p><p>In my games the good planes are squished together and the evil planes are too, as I said. How I've done this is clumsily complex. It is a matter of shifting landscapes. Just as in the real world you could travel from mountains to rivers and oceans then desert then grasslands then arctic, etc. I have done something similar with the planes.</p><p></p><p>The planes are not infinite. They are just REALLY REALLY BIG. Mind boggling big. However, those who know what they are doing can easily navigate between the planes, just like following secret paths to different lands in the real world.</p><p></p><p>Starting from anywhere you want on the great wheel you can traverse from that location to any other plane on the wheel. You can take short cuts, without leaving the outer planes, that bypass the planes in the middle. You can, for example, go from the abyss to the nine hells without having to hit all the planes in the middle. What is more, all but the most major planes are merged into the larger ones or act as fringe or edge planes to the others.</p><p></p><p>Elysium acts as the lowest part of mount celestia and (for the nicest of the nice) what is inside the golden gates at the top. Across the ocean Oceanus you can reach the beastlands, which are merged with the elven lands, bits of ysgard and even bytopia. The same works for the evil planes. Going from the nine hells to the abyss you cross hades, which has elements of gehenna for good measure. Elements of carceri are mixed between all the evil planes.</p><p></p><p>The lawful planes are more or less where they were, with mechanus separating archeron and arcadia, each of which in turn leads the hells and mount celestia, as before.</p><p></p><p>The chaotic planes are heavily modified as to where they are without modifying much about them. Ysgard has been merged into the Battlefield, or rather the "eternal struggle" aspect of it has and with a less cheery outlook on the ordeal. The battlefield is a massive field with installations from various camps. The forces of the alignments use it as the ultimate causeway to get from one plane to another without having to walk around the entire wheel. However, due to this it is VERY dangerous and isn't to be undertaken lightly regardless of the speed.</p><p></p><p>Pandemonium is also changed, being added (or extended) to my underlands (underdark for you). For me it goes like this: the land above (aka the world), the land below (aka the underlands) and then pandemonium. So keep heading further and further down and eventually you just arrive on an outer plane.</p><p></p><p>Limbo is one of those places I try not to think about. Again for a reason. It is that place of chaos and insanity. No one stays in limbo and the energy types run rampant. If I defined it more I would probably combine it with my inner planes to make it a true elemental chaos.</p><p></p><p>Beyond that, as I've already said; Archons are LN by default in my game instead of being Good. They are still a celestial though. There are three forms of celestials and three forms of fiends. Celestials are archons (LN), angels (LG-usually), guardianals (NG). Eladrin have been redefined as fey with an outsider type. Fiends are of course as they were; devils, demons and yugoloths. Yes the 'loths have stuck around in my wacky form <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>Oh and before I forget, what all prompted me to do this, creatures in books that are from the far realm are used primarily as DEMONS. These big terrible, insane monstrosities (especially the 4th ed ones) have ALWAYS struck me as demons. The ones that don't fit are usually then given over to denizens of limbo, the slaad kinda sucked IMHO. And the ethereal (marauders/reapers/etc) are limbo-ites too. I like my ethereal to be JUST undead thank you.</p><p></p><p>And I honestly have not put any thought into the inner planes. I just don't like using them. When I come up with a good idea for the stuff that is located there I'll modify my setting and let you know but for now I'm just stuck.</p><p></p><p>Um.. and as I said I've modified the archfiends of hell. I made Nessus ice cold instead of fiery. Actually about a third of the hells are cold now that I think of it. This is primarily based on Dante's account as well as a few other minor sources which triggered my imagination.</p><p></p><p>I think that's about it at least for now.</p><p></p><p>EDIT: WE should all get together and make up a combined setting, including cosmology. There was something like what I'm suggesting back on the old WotC server. I'll see if I can find a link but we should totally do it - so many great ideas and much creativity.</p></blockquote><p></p>
[QUOTE="Tovec, post: 5931094, member: 95493"] I always hated the Far Realm for just these reasons. I hate the idea of a plane existing OUTSIDE of the MULTIVERSE. By definition things can't exist outside a multiverse, considering a multiverse is multiple universes. It could theoretically exist [I]between [/I]them but even that is fairly well explained in a great wheel or an astral sea (4th ed) cosmology. @[U][URL="http://www.enworld.org/forum/member.php?u=3625"]Matthias[/URL][/U] I freaking LOVE your cosmology, very detailed and rich. I am absolutely going to steal aspects as they are just too good to pass up. I went back and reread my first post, I really was under the influence of lack of sleep so I'm going to try and make up for it now. My cosmology vaguely resembles the 3.5 great wheel, for a reason. However greater inspection changes how much it resembles the classic layout - which my players have discovered. In my games the good planes are squished together and the evil planes are too, as I said. How I've done this is clumsily complex. It is a matter of shifting landscapes. Just as in the real world you could travel from mountains to rivers and oceans then desert then grasslands then arctic, etc. I have done something similar with the planes. The planes are not infinite. They are just REALLY REALLY BIG. Mind boggling big. However, those who know what they are doing can easily navigate between the planes, just like following secret paths to different lands in the real world. Starting from anywhere you want on the great wheel you can traverse from that location to any other plane on the wheel. You can take short cuts, without leaving the outer planes, that bypass the planes in the middle. You can, for example, go from the abyss to the nine hells without having to hit all the planes in the middle. What is more, all but the most major planes are merged into the larger ones or act as fringe or edge planes to the others. Elysium acts as the lowest part of mount celestia and (for the nicest of the nice) what is inside the golden gates at the top. Across the ocean Oceanus you can reach the beastlands, which are merged with the elven lands, bits of ysgard and even bytopia. The same works for the evil planes. Going from the nine hells to the abyss you cross hades, which has elements of gehenna for good measure. Elements of carceri are mixed between all the evil planes. The lawful planes are more or less where they were, with mechanus separating archeron and arcadia, each of which in turn leads the hells and mount celestia, as before. The chaotic planes are heavily modified as to where they are without modifying much about them. Ysgard has been merged into the Battlefield, or rather the "eternal struggle" aspect of it has and with a less cheery outlook on the ordeal. The battlefield is a massive field with installations from various camps. The forces of the alignments use it as the ultimate causeway to get from one plane to another without having to walk around the entire wheel. However, due to this it is VERY dangerous and isn't to be undertaken lightly regardless of the speed. Pandemonium is also changed, being added (or extended) to my underlands (underdark for you). For me it goes like this: the land above (aka the world), the land below (aka the underlands) and then pandemonium. So keep heading further and further down and eventually you just arrive on an outer plane. Limbo is one of those places I try not to think about. Again for a reason. It is that place of chaos and insanity. No one stays in limbo and the energy types run rampant. If I defined it more I would probably combine it with my inner planes to make it a true elemental chaos. Beyond that, as I've already said; Archons are LN by default in my game instead of being Good. They are still a celestial though. There are three forms of celestials and three forms of fiends. Celestials are archons (LN), angels (LG-usually), guardianals (NG). Eladrin have been redefined as fey with an outsider type. Fiends are of course as they were; devils, demons and yugoloths. Yes the 'loths have stuck around in my wacky form :P Oh and before I forget, what all prompted me to do this, creatures in books that are from the far realm are used primarily as DEMONS. These big terrible, insane monstrosities (especially the 4th ed ones) have ALWAYS struck me as demons. The ones that don't fit are usually then given over to denizens of limbo, the slaad kinda sucked IMHO. And the ethereal (marauders/reapers/etc) are limbo-ites too. I like my ethereal to be JUST undead thank you. And I honestly have not put any thought into the inner planes. I just don't like using them. When I come up with a good idea for the stuff that is located there I'll modify my setting and let you know but for now I'm just stuck. Um.. and as I said I've modified the archfiends of hell. I made Nessus ice cold instead of fiery. Actually about a third of the hells are cold now that I think of it. This is primarily based on Dante's account as well as a few other minor sources which triggered my imagination. I think that's about it at least for now. EDIT: WE should all get together and make up a combined setting, including cosmology. There was something like what I'm suggesting back on the old WotC server. I'll see if I can find a link but we should totally do it - so many great ideas and much creativity. [/QUOTE]
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