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General Tabletop Discussion
*TTRPGs General
What's your objection to splat books?
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<blockquote data-quote="Nergal Pendragon" data-source="post: 6503768" data-attributes="member: 6777649"><p>It can produce issues.</p><p></p><p>Paizo, for example, has an epic ton of splatbooks; those are any book in the Chronicles and Companions line (they <em>also</em> have a lot of core rule books, which also isn't a great strategy for allowing game growth).</p><p></p><p>However, one problem that comes up with Paizo is that they need to sell all of these books. So, in turn, they tend to release their APs and have those APs reference existing splatbooks. Mummy's Mask, for example, directs people to the splatbook People of the Sands. Iron Gods can be effectively unplayable if you don't have the Technology Guide.</p><p></p><p>Plus, quality problems can come up. Even Paizo suffers from this; their Distant Worlds book is, pretty much, almost a complete waste of money in light of books released later and almost isn't worth the money beforehand. WotC also had a lot of trouble with this.</p><p></p><p>Also, speaking from personal experience with Pathfinder? Having a lot of splatbooks in a game system is a DM's nightmare. It can become effectively impossible to keep track of the rules in play; even with Pathfinder's core rules only, we're having times where play has ground to a complete halt simply because we don't remember which of the 11 books we're dealing with actually has the rule in it.</p></blockquote><p></p>
[QUOTE="Nergal Pendragon, post: 6503768, member: 6777649"] It can produce issues. Paizo, for example, has an epic ton of splatbooks; those are any book in the Chronicles and Companions line (they [i]also[/i] have a lot of core rule books, which also isn't a great strategy for allowing game growth). However, one problem that comes up with Paizo is that they need to sell all of these books. So, in turn, they tend to release their APs and have those APs reference existing splatbooks. Mummy's Mask, for example, directs people to the splatbook People of the Sands. Iron Gods can be effectively unplayable if you don't have the Technology Guide. Plus, quality problems can come up. Even Paizo suffers from this; their Distant Worlds book is, pretty much, almost a complete waste of money in light of books released later and almost isn't worth the money beforehand. WotC also had a lot of trouble with this. Also, speaking from personal experience with Pathfinder? Having a lot of splatbooks in a game system is a DM's nightmare. It can become effectively impossible to keep track of the rules in play; even with Pathfinder's core rules only, we're having times where play has ground to a complete halt simply because we don't remember which of the 11 books we're dealing with actually has the rule in it. [/QUOTE]
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What's your objection to splat books?
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