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What's your objection to splat books?
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<blockquote data-quote="Sword of Spirit" data-source="post: 6505309" data-attributes="member: 6677017"><p>My primary objection is a bit different than most.</p><p></p><p>I like to make a world my own, and I like to use what I pay for. That essentially means that when I'm assimilating a new game and setting I'm working on understanding it as well as possible and making whatever (hopefully <em>minor</em>) changes I need to smooth out what I consider rough spots (in crunch or fluff). After these minor changes I feel like the world is "mine," and it exists in my imagination space. But I do not like to pay someone to make me something and then redo it myself because I feel the need to make <em>major</em> changes.</p><p></p><p>Now I have a world that I understand, that is as close to by the book as possible, and that is alive in my imagination. I can tell stories and share that imagination environment with my players. They can be knights and assassins, vampires, aliens, whatever. They can visit the Grand Kingdom of Kingsley or the Assassin's Belt in the Vampire Nebula. The books have told me about all of those things. I add characters and stories and take my players there.</p><p></p><p>Now they put out a new book. The Completely New Book of Not-What-You-Expected Knights of Kingsley. I now find out that the Grand Kingdom of Kingsley has been given an entirely different cultural feel than the core rulebook implied. And my knights are no longer appropriately statted out, because while the initial book only had the Warrior class, which you could envision as any sort of warrior, this new book has the <em>Knight</em> class--what your character always should have been. And of course, the difference is significant enough that you are thinking, "wow, I sure wish I was knight back in that last adventure!" So now all affected characters need to be rebuilt, unless their backstory justifies them not having the class they should have had all along.</p><p></p><p>Let's say you were playing Changeling the Dreaming and your character concept was a leprechaun. The closest option in the book is a boggan (if I'm remembering correctly). So leprechauns are apparently a type of Boggan, and that's how your group decides to handle it...until they put out a splat-book with the clurichaun--the <em>real</em> leprechaun. Well dang. Now I have this new splat-book with a lot of material I want to use, but it invalidates continuity with the story so far. </p><p></p><p>Either I retcon my game, which can be a hassle that impacts believability, or I just don't use the material I paid for. Except, I thought I paid for a world already. I've already internalized this world and brought it into my imagination, and now they are telling me I did it wrong, and it's up to me to put extra effort into fixing it.</p><p></p><p>And I know this may sound weird, but I kind of like to be on the same page with people when we are discussing the same thing. You know how some people get really frustrated when superhero movies screw up how they envision a superhero? Why can't they just watch other movies that present a view they like better? Why waste time complaining that this director didn't do it exactly the way they like? There are still all the older movies available, and chances are someone else will do it in a way they'll like better in the next 10 years anyway. Well, I assume it's because the shared world has been violated in their mind.</p><p></p><p>TL;DR</p><p></p><p>I hate being forced to retcon my game to assimilate or acknowledge new material.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6505309, member: 6677017"] My primary objection is a bit different than most. I like to make a world my own, and I like to use what I pay for. That essentially means that when I'm assimilating a new game and setting I'm working on understanding it as well as possible and making whatever (hopefully [I]minor[/I]) changes I need to smooth out what I consider rough spots (in crunch or fluff). After these minor changes I feel like the world is "mine," and it exists in my imagination space. But I do not like to pay someone to make me something and then redo it myself because I feel the need to make [I]major[/I] changes. Now I have a world that I understand, that is as close to by the book as possible, and that is alive in my imagination. I can tell stories and share that imagination environment with my players. They can be knights and assassins, vampires, aliens, whatever. They can visit the Grand Kingdom of Kingsley or the Assassin's Belt in the Vampire Nebula. The books have told me about all of those things. I add characters and stories and take my players there. Now they put out a new book. The Completely New Book of Not-What-You-Expected Knights of Kingsley. I now find out that the Grand Kingdom of Kingsley has been given an entirely different cultural feel than the core rulebook implied. And my knights are no longer appropriately statted out, because while the initial book only had the Warrior class, which you could envision as any sort of warrior, this new book has the [I]Knight[/I] class--what your character always should have been. And of course, the difference is significant enough that you are thinking, "wow, I sure wish I was knight back in that last adventure!" So now all affected characters need to be rebuilt, unless their backstory justifies them not having the class they should have had all along. Let's say you were playing Changeling the Dreaming and your character concept was a leprechaun. The closest option in the book is a boggan (if I'm remembering correctly). So leprechauns are apparently a type of Boggan, and that's how your group decides to handle it...until they put out a splat-book with the clurichaun--the [I]real[/I] leprechaun. Well dang. Now I have this new splat-book with a lot of material I want to use, but it invalidates continuity with the story so far. Either I retcon my game, which can be a hassle that impacts believability, or I just don't use the material I paid for. Except, I thought I paid for a world already. I've already internalized this world and brought it into my imagination, and now they are telling me I did it wrong, and it's up to me to put extra effort into fixing it. And I know this may sound weird, but I kind of like to be on the same page with people when we are discussing the same thing. You know how some people get really frustrated when superhero movies screw up how they envision a superhero? Why can't they just watch other movies that present a view they like better? Why waste time complaining that this director didn't do it exactly the way they like? There are still all the older movies available, and chances are someone else will do it in a way they'll like better in the next 10 years anyway. Well, I assume it's because the shared world has been violated in their mind. TL;DR I hate being forced to retcon my game to assimilate or acknowledge new material. [/QUOTE]
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