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What's your opinion of GURPS?
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<blockquote data-quote="Conaill" data-source="post: 1004343" data-attributes="member: 1264"><p>True, GURPS characters don't really <em>advance</em>, they <em>develop</em>! I.e. the characters' stats and capabilities don't undergo drastic changes from level to level. But I've seen way more character development happening in GURPS than I've ever seen in D&D so far. </p><p></p><p>In D&D, you character essentially doubles in power every 6-8 sessions, because over that time said the character will gains two levels, with all the associated gains in BAB, spells, additional equipment from loot, etc. This is not a calculation that would even <em>occur</em> to a GURPS player! Said player might say "Yeah, my character probably could take on twice as many opponents after the first 6-8 sessions into a campaign. But that's because the party as a whole is starting to gel after that time, finding out each other's strengths and weaknesses, learning how to work together as a well-oiled team, gaining in trust and cooperation."</p><p></p><p>Which attitude do you think would tend to encourage more <em>role</em>playing, hmm?</p></blockquote><p></p>
[QUOTE="Conaill, post: 1004343, member: 1264"] True, GURPS characters don't really [i]advance[/i], they [i]develop[/i]! I.e. the characters' stats and capabilities don't undergo drastic changes from level to level. But I've seen way more character development happening in GURPS than I've ever seen in D&D so far. In D&D, you character essentially doubles in power every 6-8 sessions, because over that time said the character will gains two levels, with all the associated gains in BAB, spells, additional equipment from loot, etc. This is not a calculation that would even [i]occur[/i] to a GURPS player! Said player might say "Yeah, my character probably could take on twice as many opponents after the first 6-8 sessions into a campaign. But that's because the party as a whole is starting to gel after that time, finding out each other's strengths and weaknesses, learning how to work together as a well-oiled team, gaining in trust and cooperation." Which attitude do you think would tend to encourage more [i]role[/i]playing, hmm? [/QUOTE]
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