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What's your opinion of GURPS?
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<blockquote data-quote="The_Gneech" data-source="post: 996001" data-attributes="member: 6779"><p>Well, anybody who knows me knows that I love the HERO System (of which Champions is a subset); I've never played GURPS but the two of them are more similar to each other than either one is to other systems floating around out there.</p><p></p><p>However, HERO requires a few things which can be difficult to find:</p><p></p><ol> <li data-xf-list-type="ol">The players have to know the system.</li> <li data-xf-list-type="ol">The gamemaster needs time to do a LOT of legwork.</li> <li data-xf-list-type="ol">Both players and GM need to be very good at creating strong concepts up front.<br /> [/list=1]<br /> <br /> HERO is sorta like one of those gigantic instrument panels on a 747 ... you have very detailed, very fine control -- but if you don't know what you're doing, you can quickly screw things up! You can use Skills, Talents, and Powers to build <strong>anything</strong> you want, from Merry and Pippin to The Man of Steel, but there's a very steep learning curve.<br /> <br /> And decent, ready-to-run HERO materials are practically nonexistent ... which means that the GM has to build a world from the ground up, custom-build every NPC, and generally tweak the hell out of things before the game can begin.<br /> <br /> Finally, although HERO is infinitely customizable, it doesn't come with much in the way of default builds. With <em>D&D</em>, you roll stats, pick race and class, assign feats, skills, and equipment, and you're off and running. In HERO, every character is built from the ground up, so if you want to be able to just pick somebody off a list, you're a bit out of luck.<br /> <br /> -The Gneech <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></li> </ol></blockquote><p></p>
[QUOTE="The_Gneech, post: 996001, member: 6779"] Well, anybody who knows me knows that I love the HERO System (of which Champions is a subset); I've never played GURPS but the two of them are more similar to each other than either one is to other systems floating around out there. However, HERO requires a few things which can be difficult to find: [list=1] [*]The players have to know the system. [*]The gamemaster needs time to do a LOT of legwork. [*]Both players and GM need to be very good at creating strong concepts up front. [/list=1] HERO is sorta like one of those gigantic instrument panels on a 747 ... you have very detailed, very fine control -- but if you don't know what you're doing, you can quickly screw things up! You can use Skills, Talents, and Powers to build [b]anything[/b] you want, from Merry and Pippin to The Man of Steel, but there's a very steep learning curve. And decent, ready-to-run HERO materials are practically nonexistent ... which means that the GM has to build a world from the ground up, custom-build every NPC, and generally tweak the hell out of things before the game can begin. Finally, although HERO is infinitely customizable, it doesn't come with much in the way of default builds. With [I]D&D[/I], you roll stats, pick race and class, assign feats, skills, and equipment, and you're off and running. In HERO, every character is built from the ground up, so if you want to be able to just pick somebody off a list, you're a bit out of luck. -The Gneech :cool:[/list] [/QUOTE]
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