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What's your opinion of GURPS?
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<blockquote data-quote="KDLadage" data-source="post: 996452" data-attributes="member: 88"><p>I am sure that it does. We all have different experiences.</p><p></p><p>Why? Are you saying that there has to be an in-game advantage to describing your attack one way or another before doing it is rewarded by the game? I see it as encouraging those that would normally dominate the conversation at a game table to do so more often and get rewarded for it, beyond the normal social rewards involved.</p><p></p><p>And they can without the dice involved. Or, in any system (say, d20) a GM would be more than within his or her rights to add a +2 to the roll (or what-ever) for a well thought out and described attack. Lord knows I have given such bonuses before (if they caused the game to become more enjoyable; if they were a distraction or became too much of a hassle, they went away).</p><p></p><p>But you are mandating the action and result before the result has become apparent. This can (and in fact, I would dare say "will") be very easilly abused as a core mechanic.</p><p></p><p>And I say that it is equally effective/problematic no matter the system. To make it a core rule though makes it a mandate to many -- and this is (imho) a bad thing. (1)</p><p></p><p>Sure.</p><p></p><p>This is a problem with the players not opening up, not the system. Imho. Ymmv. Yadda yadda yadda.</p><p></p><p>(1) Which, again, by my estimation, has very little to do with actual role-playing. If your game involves a lot of true role-playing elements, then this sort of thing will take care of itself. If you game is, for the most part, nothing more than a hack-and-slash, strategic, table-top wargame... then no amount of additional description will transform it into a role playing experience. Imho. Ymmv. Yadda yadda yadda.</p></blockquote><p></p>
[QUOTE="KDLadage, post: 996452, member: 88"] I am sure that it does. We all have different experiences. Why? Are you saying that there has to be an in-game advantage to describing your attack one way or another before doing it is rewarded by the game? I see it as encouraging those that would normally dominate the conversation at a game table to do so more often and get rewarded for it, beyond the normal social rewards involved. And they can without the dice involved. Or, in any system (say, d20) a GM would be more than within his or her rights to add a +2 to the roll (or what-ever) for a well thought out and described attack. Lord knows I have given such bonuses before (if they caused the game to become more enjoyable; if they were a distraction or became too much of a hassle, they went away). But you are mandating the action and result before the result has become apparent. This can (and in fact, I would dare say "will") be very easilly abused as a core mechanic. And I say that it is equally effective/problematic no matter the system. To make it a core rule though makes it a mandate to many -- and this is (imho) a bad thing. (1) Sure. This is a problem with the players not opening up, not the system. Imho. Ymmv. Yadda yadda yadda. (1) Which, again, by my estimation, has very little to do with actual role-playing. If your game involves a lot of true role-playing elements, then this sort of thing will take care of itself. If you game is, for the most part, nothing more than a hack-and-slash, strategic, table-top wargame... then no amount of additional description will transform it into a role playing experience. Imho. Ymmv. Yadda yadda yadda. [/QUOTE]
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