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What's your opinion of GURPS?
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<blockquote data-quote="drnuncheon" data-source="post: 998409" data-attributes="member: 96"><p>Vitals are 17-18 on the random hit location chart - or you could aim for them specially at -3.</p><p></p><p>And really, does it matter that much if they're dead or not, as long as they go down? Remember at 0 HT you're rolling to remain conscious every second. Unconscious and bleeding to death is as good as dead for purposes of the combat.</p><p></p><p>I notice that a lot of people who have problems with the GURPS firearms rules are either thinking of movie guns or aren't grasping the 1-second timeframe. I had a group armed with pistols once who complained that they could not hit anything - but they were essentially just spraying the area with random fire, and not even taking one second to aim. When you consider that the targets were 50 feet away, you realize that you'd have to be an incredible shot (or just darn lucky) to actually hit under those conditions.</p><p></p><p>A couple things to think of:</p><p></p><p>There's a reason why police departments teach the 'double tap' technique - too often, one bullet isn't enough.</p><p></p><p>I believe that the statistics are that 80% of people shot with handguns survive - and the 20% that don't includes the folks who did not die the second the bullet hit, but who (for example) bleed to death before medical care is given.</p><p></p><p>I think GURPS is just fine on these accounts.</p><p></p><p>J</p></blockquote><p></p>
[QUOTE="drnuncheon, post: 998409, member: 96"] Vitals are 17-18 on the random hit location chart - or you could aim for them specially at -3. And really, does it matter that much if they're dead or not, as long as they go down? Remember at 0 HT you're rolling to remain conscious every second. Unconscious and bleeding to death is as good as dead for purposes of the combat. I notice that a lot of people who have problems with the GURPS firearms rules are either thinking of movie guns or aren't grasping the 1-second timeframe. I had a group armed with pistols once who complained that they could not hit anything - but they were essentially just spraying the area with random fire, and not even taking one second to aim. When you consider that the targets were 50 feet away, you realize that you'd have to be an incredible shot (or just darn lucky) to actually hit under those conditions. A couple things to think of: There's a reason why police departments teach the 'double tap' technique - too often, one bullet isn't enough. I believe that the statistics are that 80% of people shot with handguns survive - and the 20% that don't includes the folks who did not die the second the bullet hit, but who (for example) bleed to death before medical care is given. I think GURPS is just fine on these accounts. J [/QUOTE]
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