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What's your opinion on a flying PC race?
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<blockquote data-quote="Rhenny" data-source="post: 6865911" data-attributes="member: 18333"><p>Not a problem at all as long as they have some balances.</p><p></p><p>In my campaign for Princes of the Apocalypse, we have an Aarakocra PC who used to play with us. He had some advantages when they were outdoors and it actually made the first few levels of the game more exciting. He was able to scout ahead, and when a Goblin tried to escape the party, he flew it down and took it out before it could get to its buddies in a cave. On the flip side, because the Aarakocra was at that point hundreds of feet away from the party, if I had any of the Goblin's buddies come out of the cave (and they had ranged weapons), that Aarakocra would have been in a little bit of trouble. Additionally, when the party did catch up, they all went into the cave. Inside the cave, the others (who were Gnomes, Half-Orc and Half-Elf) went in, they didn't need light to see in the dimly lit cave. Without a proper light source, the Aarakocra was attacking at disadvantage because he did not have Darkvision. This balance worked well.</p><p></p><p>In my opinion, the DM should be able to challenge a party without setting up situations that are dependent on players not being able to fly. Flying is both a boon and a curse. If the flying creature is shot out of the air (or subjected to a hold spell or paralysis) the fall will be quite frightening. That risk, to me, makes it more exciting and thus adds to the game.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6865911, member: 18333"] Not a problem at all as long as they have some balances. In my campaign for Princes of the Apocalypse, we have an Aarakocra PC who used to play with us. He had some advantages when they were outdoors and it actually made the first few levels of the game more exciting. He was able to scout ahead, and when a Goblin tried to escape the party, he flew it down and took it out before it could get to its buddies in a cave. On the flip side, because the Aarakocra was at that point hundreds of feet away from the party, if I had any of the Goblin's buddies come out of the cave (and they had ranged weapons), that Aarakocra would have been in a little bit of trouble. Additionally, when the party did catch up, they all went into the cave. Inside the cave, the others (who were Gnomes, Half-Orc and Half-Elf) went in, they didn't need light to see in the dimly lit cave. Without a proper light source, the Aarakocra was attacking at disadvantage because he did not have Darkvision. This balance worked well. In my opinion, the DM should be able to challenge a party without setting up situations that are dependent on players not being able to fly. Flying is both a boon and a curse. If the flying creature is shot out of the air (or subjected to a hold spell or paralysis) the fall will be quite frightening. That risk, to me, makes it more exciting and thus adds to the game. [/QUOTE]
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What's your opinion on a flying PC race?
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