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General Tabletop Discussion
*Dungeons & Dragons
What's your opinion on a flying PC race?
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<blockquote data-quote="Sunseeker" data-source="post: 6866027"><p>Typically less of a problem than they sound.</p><p></p><p>Sure, fliers can get over general ground hazards, such as say, the Grand Canyon. But what about the rest of the party? More often than no, a flying character ends up playing the "flying familiar" role in situations where most of the party must climb up or down something the old fashioned way. I don't enfoce any sort of banking rules because I don't enforce facing anyway. It's really just more headwork for me that I don't want to do.</p><p></p><p>I also made a rule that players need at least double their space in order to fly, if they are flying via typical wings. So, a Winged Tiefling needs a 10^3 area in order to fly. Which means that in a lot of narrow dungeons or caves or canyons, fliers can't fly, save by magical means. I do also apply this to monsters who fly via physical means, so it can both work for and against the party.</p><p></p><p>Otherwise there are obvious solutions: arrows. Ranged spells. Flying monsters. The flying PC has essentially isolated themselves away from the party. This will put flying monsters at an advantage against them, since the rest of the party will have trouble reaching them, some likely won't be able to reach the monsters at all.</p><p></p><p>I agree with the other posters that a fly speed of 50 is WAY too high.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6866027"] Typically less of a problem than they sound. Sure, fliers can get over general ground hazards, such as say, the Grand Canyon. But what about the rest of the party? More often than no, a flying character ends up playing the "flying familiar" role in situations where most of the party must climb up or down something the old fashioned way. I don't enfoce any sort of banking rules because I don't enforce facing anyway. It's really just more headwork for me that I don't want to do. I also made a rule that players need at least double their space in order to fly, if they are flying via typical wings. So, a Winged Tiefling needs a 10^3 area in order to fly. Which means that in a lot of narrow dungeons or caves or canyons, fliers can't fly, save by magical means. I do also apply this to monsters who fly via physical means, so it can both work for and against the party. Otherwise there are obvious solutions: arrows. Ranged spells. Flying monsters. The flying PC has essentially isolated themselves away from the party. This will put flying monsters at an advantage against them, since the rest of the party will have trouble reaching them, some likely won't be able to reach the monsters at all. I agree with the other posters that a fly speed of 50 is WAY too high. [/QUOTE]
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What's your opinion on a flying PC race?
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