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What's your opinion on "Save or Die" effects?
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<blockquote data-quote="Gadget" data-source="post: 7592812" data-attributes="member: 23716"><p>Hmmm...there are a lot of "Save or Suck" effects that can basically be a "Save or Die" as, when employed in combat, they could easily lead to character death due to the debilitating effects. That said, 5e has gone to great lengths to reduce the "Save or Die/Suck" by making it more of a Save, Save, Save or Suck/Die. This helps mitigate the more arbitrary effect of the event, one of the problems I had with it in earlier additions, particularly AD&D.</p><p></p><p>To take the example in the OP, I would probably not run a heavy Medusa adventure without telegraphing the danger to the PCs beforehand, so they could perhaps prepare contingencies and counter measures (potion of Restoration or such). I find the spell in 5e that causes the effect to be somewhat lackluster, mostly due to the unnecessary concentration requirement that I can only surmise is there to give the Party a fighting chance to remove the effect on an unfortunate PC that fails 3 (or is that 4?) saves and is petrified. They don't get the same opportunity when encountering a Medusa or Gorgon, so I'm not sure why this is added to the spell requirements.</p></blockquote><p></p>
[QUOTE="Gadget, post: 7592812, member: 23716"] Hmmm...there are a lot of "Save or Suck" effects that can basically be a "Save or Die" as, when employed in combat, they could easily lead to character death due to the debilitating effects. That said, 5e has gone to great lengths to reduce the "Save or Die/Suck" by making it more of a Save, Save, Save or Suck/Die. This helps mitigate the more arbitrary effect of the event, one of the problems I had with it in earlier additions, particularly AD&D. To take the example in the OP, I would probably not run a heavy Medusa adventure without telegraphing the danger to the PCs beforehand, so they could perhaps prepare contingencies and counter measures (potion of Restoration or such). I find the spell in 5e that causes the effect to be somewhat lackluster, mostly due to the unnecessary concentration requirement that I can only surmise is there to give the Party a fighting chance to remove the effect on an unfortunate PC that fails 3 (or is that 4?) saves and is petrified. They don't get the same opportunity when encountering a Medusa or Gorgon, so I'm not sure why this is added to the spell requirements. [/QUOTE]
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What's your opinion on "Save or Die" effects?
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