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General Tabletop Discussion
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What's your opinion on "Save or Die" effects?
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<blockquote data-quote="Rya.Reisender" data-source="post: 7596328" data-attributes="member: 6801585"><p>We are talking about attacks that instantly kill a character, right?</p><p></p><p>My rule is usually to be harsh but not unfair. All PCs can die, but they will only die if they mess up.</p><p></p><p>So I would probably telegraph a high risk of death ahead of time so they have a chance to react to it.</p><p></p><p>Additionally, I usually offer ways of resurrection, but it depends on how my players react to death. One of my players might say after failing a saving throw "Oh well, wanted to try a new class anyway" or I already know he is unhappy with his class choice. Then I just let him die in a climatic scene that gives a nice closure. Another player might say "Oh no, I really liked my character, I don't want him to die". In that cause, I react different. The enemies might actually stabilize him and take him prisoner, giving the other a chance to save him. Or he might die, but I also provide ways to revive him. In AL for example if you are below level 5, your faction would actually offer free resurrection if I recall correctly. After that it might still offer paid services. Or the party hears about a powerful cleric in the area and seeks him out. There might also be a potion nearby that can save the PC.</p><p></p><p>If I went for a petrification themed dungeons, before the party even goes there, I'd probably already hint on the existence of a potion that can heal petrification.</p></blockquote><p></p>
[QUOTE="Rya.Reisender, post: 7596328, member: 6801585"] We are talking about attacks that instantly kill a character, right? My rule is usually to be harsh but not unfair. All PCs can die, but they will only die if they mess up. So I would probably telegraph a high risk of death ahead of time so they have a chance to react to it. Additionally, I usually offer ways of resurrection, but it depends on how my players react to death. One of my players might say after failing a saving throw "Oh well, wanted to try a new class anyway" or I already know he is unhappy with his class choice. Then I just let him die in a climatic scene that gives a nice closure. Another player might say "Oh no, I really liked my character, I don't want him to die". In that cause, I react different. The enemies might actually stabilize him and take him prisoner, giving the other a chance to save him. Or he might die, but I also provide ways to revive him. In AL for example if you are below level 5, your faction would actually offer free resurrection if I recall correctly. After that it might still offer paid services. Or the party hears about a powerful cleric in the area and seeks him out. There might also be a potion nearby that can save the PC. If I went for a petrification themed dungeons, before the party even goes there, I'd probably already hint on the existence of a potion that can heal petrification. [/QUOTE]
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What's your opinion on "Save or Die" effects?
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