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General Tabletop Discussion
*Pathfinder & Starfinder
Whats your opinion on the Point Buy System
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<blockquote data-quote="Celtavian" data-source="post: 669889" data-attributes="member: 5834"><p><strong>Re</strong></p><p></p><p>I hate point buy systems for stats or limits on stats. I feel it fails to reflect the genetic diversity of a population.</p><p></p><p>If someone gets lucky and roles good stats, I see it as no different than a person being born with a plethora of advantages such as high physical strength, intelligence, and other traits associated with stats.</p><p></p><p>Even when I play GURPS, i place no limits on the points spent on stats and advantages and disadvantages.</p><p></p><p>I feel as though many of the players who like to play gritty forget that some of us want to be truly powerful and heroic figures, and high stats help represent such things.</p><p></p><p>I also feel that many gamers feel it is more realistic when a person has some kind of weakness statwise, and that just doesn't hold up with my experience. I have met many athletes and weightlifters who lack neither intelligence, wisdom, or charisma, and the limitations imposed on them in a game often present a false picture of a real human being who would excel at something like adventuring.</p><p></p><p>Most adventurers would be the hardiest stock of human, and adventurers who lacked or were average in almost any of the D&D statistics would end up dead long before they became great.</p><p></p><p>Last time I ran a D&D point buy campaign, I gave each of my players 68 points I believe. That gave them a rather good set of stats. </p><p></p><p>Though 68 points is epic heroic stats in my opinion in the mold of Launcelot or Aragorn, I would say most human beings who survived as adventurers would exceed 32 points, though they might not possess a single 18, they would probably have good average stats across the board.</p><p></p><p>This is how I like stats to be, but I represent a minority opinion. I also represent a minority in that I can run an extremely challenging and good game even though my players have extraordinary stats. </p><p></p><p>In my experience, the biggest campaign killer is magic items. Stats rarely have an impact at higher levels unless they receive serious magical enhancement.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 669889, member: 5834"] [b]Re[/b] I hate point buy systems for stats or limits on stats. I feel it fails to reflect the genetic diversity of a population. If someone gets lucky and roles good stats, I see it as no different than a person being born with a plethora of advantages such as high physical strength, intelligence, and other traits associated with stats. Even when I play GURPS, i place no limits on the points spent on stats and advantages and disadvantages. I feel as though many of the players who like to play gritty forget that some of us want to be truly powerful and heroic figures, and high stats help represent such things. I also feel that many gamers feel it is more realistic when a person has some kind of weakness statwise, and that just doesn't hold up with my experience. I have met many athletes and weightlifters who lack neither intelligence, wisdom, or charisma, and the limitations imposed on them in a game often present a false picture of a real human being who would excel at something like adventuring. Most adventurers would be the hardiest stock of human, and adventurers who lacked or were average in almost any of the D&D statistics would end up dead long before they became great. Last time I ran a D&D point buy campaign, I gave each of my players 68 points I believe. That gave them a rather good set of stats. Though 68 points is epic heroic stats in my opinion in the mold of Launcelot or Aragorn, I would say most human beings who survived as adventurers would exceed 32 points, though they might not possess a single 18, they would probably have good average stats across the board. This is how I like stats to be, but I represent a minority opinion. I also represent a minority in that I can run an extremely challenging and good game even though my players have extraordinary stats. In my experience, the biggest campaign killer is magic items. Stats rarely have an impact at higher levels unless they receive serious magical enhancement. [/QUOTE]
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Whats your opinion on the Point Buy System
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