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General Tabletop Discussion
*Pathfinder & Starfinder
Whats your opinion on the Point Buy System
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<blockquote data-quote="nikolai" data-source="post: 670757" data-attributes="member: 10130"><p>Celebrim, thanks very much for the reply. I don't think I explained myself very well in my first post, so I'm going to have a second shot. Hopefully I'll be more successful at turning what's in my head into pixels this time!</p><p></p><p>The idea is that the point buy system is used. But instead of just being able to decide exactly where the points go some randomness is introduced, hopefully giving more naturalistic characters. Also, because the whole idea is based upon assigning a fixed number of points, characters are balanced in that they've all got the same number of points. So the randomness you get with dice pools or with points plus dice systems isn't there. Hopefully, you won't get abnormally strong or weak characters. At least that's the idea...</p><p></p><p>So you get, say, 25 points. But instead of being able to just stick a point into Intelligence - like normal point buy - you have to choose a dice (say a d2) and assign each outcome to an ability (say 1=Intelligence, 2=Dexterity). You then throw the die and the point ends up in statistic that was rolled (so, if you got a 2, you have a point in Dex). You then repeat the same process for each point you have to spend, until they're all gone. So you use the dice to assign points, rather than roll ability scores.</p><p></p><p>When you finish you have a list of abilities and the number of points spent in each. And you then convert these into an ability score using the standard table.</p><p></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">Ability - Points Assigned - Ability Score</span></p><p> <span style="font-family: 'courier new'">Str - 12 points - Ability Score = 16</span></p><p> <span style="font-family: 'courier new'">Dex - 0 points - Ability Score = 8</span></p><p> <span style="font-family: 'courier new'">Con - 3 points - Ability Score = 11</span></p><p> <span style="font-family: 'courier new'">Int - 1 point - Ability Score = 9</span></p><p> <span style="font-family: 'courier new'">Wis - 7 points - Ability Score = 14</span></p><p> <span style="font-family: 'courier new'">Cha - 2 points - Ability Score = 10</span></p><p><span style="font-family: 'courier new'"></span></p><p></p><p>I'd say the Pro is that you get balanced characters and I don't think you have the control to totally min/max, create cookie-cutter PCs or clone characters. The Con is that it takes time to roll up characters, particularly if you use a high point build.</p><p></p><p>Again, it does have weaknesses and I haven't inflicted it on a real group yet. More thoughts?</p><p></p><p>nikolai.</p></blockquote><p></p>
[QUOTE="nikolai, post: 670757, member: 10130"] Celebrim, thanks very much for the reply. I don't think I explained myself very well in my first post, so I'm going to have a second shot. Hopefully I'll be more successful at turning what's in my head into pixels this time! The idea is that the point buy system is used. But instead of just being able to decide exactly where the points go some randomness is introduced, hopefully giving more naturalistic characters. Also, because the whole idea is based upon assigning a fixed number of points, characters are balanced in that they've all got the same number of points. So the randomness you get with dice pools or with points plus dice systems isn't there. Hopefully, you won't get abnormally strong or weak characters. At least that's the idea... So you get, say, 25 points. But instead of being able to just stick a point into Intelligence - like normal point buy - you have to choose a dice (say a d2) and assign each outcome to an ability (say 1=Intelligence, 2=Dexterity). You then throw the die and the point ends up in statistic that was rolled (so, if you got a 2, you have a point in Dex). You then repeat the same process for each point you have to spend, until they're all gone. So you use the dice to assign points, rather than roll ability scores. When you finish you have a list of abilities and the number of points spent in each. And you then convert these into an ability score using the standard table. [FONT=courier new] Ability - Points Assigned - Ability Score Str - 12 points - Ability Score = 16 Dex - 0 points - Ability Score = 8 Con - 3 points - Ability Score = 11 Int - 1 point - Ability Score = 9 Wis - 7 points - Ability Score = 14 Cha - 2 points - Ability Score = 10 [/FONT] I'd say the Pro is that you get balanced characters and I don't think you have the control to totally min/max, create cookie-cutter PCs or clone characters. The Con is that it takes time to roll up characters, particularly if you use a high point build. Again, it does have weaknesses and I haven't inflicted it on a real group yet. More thoughts? nikolai. [/QUOTE]
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Whats your opinion on the Point Buy System
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