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General Tabletop Discussion
*Pathfinder & Starfinder
Whats your opinion on the Point Buy System
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<blockquote data-quote="Celebrim" data-source="post: 671145" data-attributes="member: 4937"><p>nikolai: Ok, I think we are finally on the same wavelength. You would get randomness that way, but I'd have to try it to see how it works. The only worry I might have is 'in-betweeners' that have no effect on the stats, but you might have that in mind and not care about it, which is all the same to me.</p><p></p><p>grog: Down this sidetrack...</p><p></p><p>My impression as a DM in 3rd edition is that you pretty much have to have about 5 h.p/level to survive for any length of time in a 3rd edition campaign. Although it is great that 1st level wizards now have more than one spell to use before becoming useless and generally unfun to play, wizards are probably even less survivable through the low levels than they were in 1st ed. Monsters simply do way to much damage now, and mages tend to go down the first time something is able to look thier way. To counter this, wizards really need a 16 or better CON more than they need a 16 or better DEX and maybe as much as they need a 16 INT. Toughness may suck, but if you want to stay alive at the low levels it is well worth considering. After burning through alot of low level spell casters, my players have come up with the solution of 1st level fighters, then take wizard through all succeeding levels. This sacrifices a level of spell casting, but gains them +6 h.p. at low levels, a useful combat feat, access to martial weapons, and helpful Fort saves. Think Gandalf. It seems to work ok, but of course is probably suboptimal at mid to high levels.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 671145, member: 4937"] nikolai: Ok, I think we are finally on the same wavelength. You would get randomness that way, but I'd have to try it to see how it works. The only worry I might have is 'in-betweeners' that have no effect on the stats, but you might have that in mind and not care about it, which is all the same to me. grog: Down this sidetrack... My impression as a DM in 3rd edition is that you pretty much have to have about 5 h.p/level to survive for any length of time in a 3rd edition campaign. Although it is great that 1st level wizards now have more than one spell to use before becoming useless and generally unfun to play, wizards are probably even less survivable through the low levels than they were in 1st ed. Monsters simply do way to much damage now, and mages tend to go down the first time something is able to look thier way. To counter this, wizards really need a 16 or better CON more than they need a 16 or better DEX and maybe as much as they need a 16 INT. Toughness may suck, but if you want to stay alive at the low levels it is well worth considering. After burning through alot of low level spell casters, my players have come up with the solution of 1st level fighters, then take wizard through all succeeding levels. This sacrifices a level of spell casting, but gains them +6 h.p. at low levels, a useful combat feat, access to martial weapons, and helpful Fort saves. Think Gandalf. It seems to work ok, but of course is probably suboptimal at mid to high levels. [/QUOTE]
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Whats your opinion on the Point Buy System
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