Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Whats your opinion on the Point Buy System
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Alchemist" data-source="post: 671870" data-attributes="member: 6594"><p>Okay, I have one that sprang from a conversation with a cohort recently. It's entirely untested but might do the trick.</p><p></p><p>The standard point buy uses a base score of 8 for all stats. If one were to introduce some variability to that base, it would make the whole point buy more variable. If one were to roll, say, 1d5+5 for each base stat, one ends up with a range of 6-10 for the base. Now, make the point buy moveable so that the points are spent relative to the base stat. So if you had a 6 and wanted it to become a 10, that's going to cost you 4 points. If you had a 10 and wanted an 18, it would only cost you 10 points. The table would have to be made moveable and extended for those crazy folks who must turn that 6 into an 18, but that's a relatively small feat.</p><p></p><p>This sort of system might introduce enough variability to mitigate cookie-cutter characters, while still keeping the relative balance of the point buy. As with anything dependant on the dice, the lucky still end up in a better position but it shouldn't be that huge of an advantage. A different range (perhaps 1d3+6) would result in less or more variation around the standard attribute of 8, depending on how much we like the dice to dictate our characters.</p><p></p><p>Comments? I'm interested in refining this idea to actually implement it in the next campaign I run.</p></blockquote><p></p>
[QUOTE="Alchemist, post: 671870, member: 6594"] Okay, I have one that sprang from a conversation with a cohort recently. It's entirely untested but might do the trick. The standard point buy uses a base score of 8 for all stats. If one were to introduce some variability to that base, it would make the whole point buy more variable. If one were to roll, say, 1d5+5 for each base stat, one ends up with a range of 6-10 for the base. Now, make the point buy moveable so that the points are spent relative to the base stat. So if you had a 6 and wanted it to become a 10, that's going to cost you 4 points. If you had a 10 and wanted an 18, it would only cost you 10 points. The table would have to be made moveable and extended for those crazy folks who must turn that 6 into an 18, but that's a relatively small feat. This sort of system might introduce enough variability to mitigate cookie-cutter characters, while still keeping the relative balance of the point buy. As with anything dependant on the dice, the lucky still end up in a better position but it shouldn't be that huge of an advantage. A different range (perhaps 1d3+6) would result in less or more variation around the standard attribute of 8, depending on how much we like the dice to dictate our characters. Comments? I'm interested in refining this idea to actually implement it in the next campaign I run. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Whats your opinion on the Point Buy System
Top