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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Whats your opinion on the Point Buy System
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<blockquote data-quote="kreynolds" data-source="post: 675000" data-attributes="member: 2829"><p>Its not that simple. Take these stats (7, 9, 8, 10, 11, 9), for example (which I have seen a lot from a coupe of the players in my group). Sometimes the dice just aren't on your side, and a suck character is a suck character. Yeah, you get out of it what you put into it, but by the same token, a character with crappy stats like that can't hold much to begin with. Roleplay is very important, I agree, but it means nothing if your character is lame at anything he/she does.</p><p></p><p>Yes, you can roll multiple sets of stats until you get one that you like, but I'd rather not waste the time. I use point-buy simply because its faster, and it lets you build the character that you want to play. When you have a lot more to work with, you can flesh out your character with roleplay even that much more. After all, a fighter that can't hit anything, hurt anything, or take any damage isn't a fighter, no matter how good your roleplaying abilities are.</p><p></p><p>Here's another good example why I don't like rolling for stats (myself or my players). What if the party could use a spellcaster? Well, if you end up with the stats above, it doesn't really matter. No matter how you arrange those stats, you're gonna be an awful spellcaster. So, what do you do? Roll again. And if those don't work out either? Roll again. During all this rolling, your fighter player over there is now wondering why he didn't get to roll as much as this spellcaster, and the only reason that this other guy is getting to roll for his abilities so much is simply because he needs to be able to cast spells, cause that's what the party's lacking...a spellcaster.</p></blockquote><p></p>
[QUOTE="kreynolds, post: 675000, member: 2829"] Its not that simple. Take these stats (7, 9, 8, 10, 11, 9), for example (which I have seen a lot from a coupe of the players in my group). Sometimes the dice just aren't on your side, and a suck character is a suck character. Yeah, you get out of it what you put into it, but by the same token, a character with crappy stats like that can't hold much to begin with. Roleplay is very important, I agree, but it means nothing if your character is lame at anything he/she does. Yes, you can roll multiple sets of stats until you get one that you like, but I'd rather not waste the time. I use point-buy simply because its faster, and it lets you build the character that you want to play. When you have a lot more to work with, you can flesh out your character with roleplay even that much more. After all, a fighter that can't hit anything, hurt anything, or take any damage isn't a fighter, no matter how good your roleplaying abilities are. Here's another good example why I don't like rolling for stats (myself or my players). What if the party could use a spellcaster? Well, if you end up with the stats above, it doesn't really matter. No matter how you arrange those stats, you're gonna be an awful spellcaster. So, what do you do? Roll again. And if those don't work out either? Roll again. During all this rolling, your fighter player over there is now wondering why he didn't get to roll as much as this spellcaster, and the only reason that this other guy is getting to roll for his abilities so much is simply because he needs to be able to cast spells, cause that's what the party's lacking...a spellcaster. [/QUOTE]
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Whats your opinion on the Point Buy System
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