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General Tabletop Discussion
*Pathfinder & Starfinder
Whats your opinion on the Point Buy System
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<blockquote data-quote="Shalewind" data-source="post: 679517" data-attributes="member: 6146"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Yeah 96 really gets things going quickly... Hell, you've saved the world by lunchtime. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>//OT Rant</p><p></p><p></p><p></p><p>This is totally and utterly correct, and "magic items", wealth scales, and magic over skill remain my only REAL complaint with 3e (not that 2e was better. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) //end OT Rant</p><p></p><p>The method by which characters choose stats depends entirely on the group and the style of game (as do many other things in any RP with any System). My campaigns run 1-2 years in length (real time) and cover a good portion of the character's lives and trials. I don't want players to make thier personality lightly, nor do I want them playing something they don't wish. I've never had a problem with "cookie-cutters" I've had a Fighter with a 17 INT and a 14 STR and 13 CON (using PB). I've had Clerics with non-maxed Wisdom and high CHA. I've seen a lot of weird stuff. I can trust my players not to ruin PB, because they are my players and I trust them.</p><p></p><p>Now. If you play a new campaign every few months or have players that min/max or for any other reason not-listed need to use rolling, more power to you. I dislike it because it creates disharmony amongst my players and they are happier with more control. For those 1e vets out there, I can see the reliance on simple "roll and go", but I don't game enough to have that be effective for me. For some I'm sure it is a totally viable option.</p><p></p><p>And as for unweighted... (Shard O'Glase, did you say you did this too?) If you have mature players that focus on RP and not stats, I see no reason not to say, "You have X points, spread them over your 6 stats". I'm especially fond of this method for games we aren't going to play very long (say 5-10 sessions or less). It's great for one shots.</p><p></p><p>I've made my share of systems based on the probability of rolling the stat too. Hell, I was doing that back in the 2e and Palladium days... ::shivers:: I think PB is bettter. Why? Easy, Simple, Quick... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>And one last note. My players have never used CHA as a dump stat... Perhaps it's because I'm down right mean to those people. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>edit</p><p>Celebrim: I'd LOVE to see a good adv/dis system.</p></blockquote><p></p>
[QUOTE="Shalewind, post: 679517, member: 6146"] ;) Yeah 96 really gets things going quickly... Hell, you've saved the world by lunchtime. :cool: //OT Rant This is totally and utterly correct, and "magic items", wealth scales, and magic over skill remain my only REAL complaint with 3e (not that 2e was better. ;)) //end OT Rant The method by which characters choose stats depends entirely on the group and the style of game (as do many other things in any RP with any System). My campaigns run 1-2 years in length (real time) and cover a good portion of the character's lives and trials. I don't want players to make thier personality lightly, nor do I want them playing something they don't wish. I've never had a problem with "cookie-cutters" I've had a Fighter with a 17 INT and a 14 STR and 13 CON (using PB). I've had Clerics with non-maxed Wisdom and high CHA. I've seen a lot of weird stuff. I can trust my players not to ruin PB, because they are my players and I trust them. Now. If you play a new campaign every few months or have players that min/max or for any other reason not-listed need to use rolling, more power to you. I dislike it because it creates disharmony amongst my players and they are happier with more control. For those 1e vets out there, I can see the reliance on simple "roll and go", but I don't game enough to have that be effective for me. For some I'm sure it is a totally viable option. And as for unweighted... (Shard O'Glase, did you say you did this too?) If you have mature players that focus on RP and not stats, I see no reason not to say, "You have X points, spread them over your 6 stats". I'm especially fond of this method for games we aren't going to play very long (say 5-10 sessions or less). It's great for one shots. I've made my share of systems based on the probability of rolling the stat too. Hell, I was doing that back in the 2e and Palladium days... ::shivers:: I think PB is bettter. Why? Easy, Simple, Quick... ;) And one last note. My players have never used CHA as a dump stat... Perhaps it's because I'm down right mean to those people. :D edit Celebrim: I'd LOVE to see a good adv/dis system. [/QUOTE]
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