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General Tabletop Discussion
*Pathfinder & Starfinder
Whats your opinion on the Point Buy System
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<blockquote data-quote="Lord Zardoz" data-source="post: 689452" data-attributes="member: 704"><p><strong>Hmm...</strong></p><p></p><p>Ok Elder-Basilisk, I concede most of your points. My statements were a bit more general / less focused then they needed to be to make my points. But I do beleive that you did a better job stating the points I meant to make then I did.</p><p></p><p>Allow me to try to clairify a bit then.</p><p></p><p>I agree that a 16 is a great stat. And the nature of the standard point buy is such that when you look at just the stats alone, all of the possible results are balanced against each other. Taking an example from your post, the following two stat combinations:</p><p></p><p>14, 14, 14, 14, 10, 10</p><p>17, 14, 12, 11, 10, 10 /*re-sorted*/</p><p></p><p>Neither has an obvious advantage. But different stat choices work much better for some classes then for others. And players have a tendency to build characters to be as effective as possible. Under the standard point buy, it is much easier to make a very effective Fighter or Barbarian then it is to make an equally effective Paladin or Monk.</p><p></p><p>A Paladin has all of the same basic needs as a fighter, plus the need of a very good Charisma, and ideally, a positive Wis modifier, assuming you want to use any of the spell abilities ever. A fighter can better focus the points purchased, and as a result, is generally more effective. The paladins non combat abilities (Turning, lay on hands, Cha to saves) can offset the edge he gives up to the fighter in melee combat. But at lower levels, those abilities dont matter for much.</p><p></p><p>How many people do you know choose paladins or monks at 1st level with Standard Point Buy? As you so aptly put it, while someone may want to play a Paladin, if the stats they can get dont quite work for what they have in mind, they take something else.</p><p></p><p>Anyway, the problem at its root is mostly intractible. Either you give point buy and end up seeing the same character 'templates' over and over, or you use Dice and get characters of potentially wildly varying power.</p><p></p><p>Besides, you did not answer my question. Have you considered 5d4 generation?</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 689452, member: 704"] [b]Hmm...[/b] Ok Elder-Basilisk, I concede most of your points. My statements were a bit more general / less focused then they needed to be to make my points. But I do beleive that you did a better job stating the points I meant to make then I did. Allow me to try to clairify a bit then. I agree that a 16 is a great stat. And the nature of the standard point buy is such that when you look at just the stats alone, all of the possible results are balanced against each other. Taking an example from your post, the following two stat combinations: 14, 14, 14, 14, 10, 10 17, 14, 12, 11, 10, 10 /*re-sorted*/ Neither has an obvious advantage. But different stat choices work much better for some classes then for others. And players have a tendency to build characters to be as effective as possible. Under the standard point buy, it is much easier to make a very effective Fighter or Barbarian then it is to make an equally effective Paladin or Monk. A Paladin has all of the same basic needs as a fighter, plus the need of a very good Charisma, and ideally, a positive Wis modifier, assuming you want to use any of the spell abilities ever. A fighter can better focus the points purchased, and as a result, is generally more effective. The paladins non combat abilities (Turning, lay on hands, Cha to saves) can offset the edge he gives up to the fighter in melee combat. But at lower levels, those abilities dont matter for much. How many people do you know choose paladins or monks at 1st level with Standard Point Buy? As you so aptly put it, while someone may want to play a Paladin, if the stats they can get dont quite work for what they have in mind, they take something else. Anyway, the problem at its root is mostly intractible. Either you give point buy and end up seeing the same character 'templates' over and over, or you use Dice and get characters of potentially wildly varying power. Besides, you did not answer my question. Have you considered 5d4 generation? END COMMUNICATION [/QUOTE]
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