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<blockquote data-quote="lynnfredricks" data-source="post: 9722752" data-attributes="member: 91695"><p>Publishers that want to compete with each other know what their customers want.</p><p></p><p>Some go the full color experience for their core products, and that is expensive. They've completely and fully monetized their PDF businesses, and also put out starter sets. A lot of businesses will 'eat it' somewhat on one type of product if that product will lead to buyers buying higher margin products. </p><p></p><p>They've also done good jobs to convince you that its the only way to pay everyone and produce a solid product, but what exactly is the product?</p><p></p><p>Prices were already creeping up before D&D 5.5 2024.</p><p></p><p>They've convinced some people that the PDF has a higher value, which is great because their channel margins are pretty much nil (unless they are selling on a third party platform), or in some cases bundled the PDF with the book if you buy direct, which is where they really want to go, and charge you for both.</p><p></p><p>Breaking the $50 price point was a big deal, but they knew it was possible, just like the console game companies did. Fair enough if they can make their sales.</p><p></p><p>Other companies have focused on functionality of rule sets or other things.</p><p></p><p>Ultimately you have to decide what's important to you. I realized a long time ago that unless a piece of artwork has an in-game use, it has very little value. A lot of GM products are filled with very expensive art that is never shown to players.</p><p></p><p>I played Starfinder 1.x and really enjoyed it, but like you, I won't buy Starfinder 2 for the same reasons. It most assuredly is going to have a Player Core 2 book since they shorted Player Core (1) with fewer classes.</p><p></p><p>I agree in the case of Dragonbane. The boxed set is one of the best overall deals I have seen in a long time. It is packed full of useful material.</p></blockquote><p></p>
[QUOTE="lynnfredricks, post: 9722752, member: 91695"] Publishers that want to compete with each other know what their customers want. Some go the full color experience for their core products, and that is expensive. They've completely and fully monetized their PDF businesses, and also put out starter sets. A lot of businesses will 'eat it' somewhat on one type of product if that product will lead to buyers buying higher margin products. They've also done good jobs to convince you that its the only way to pay everyone and produce a solid product, but what exactly is the product? Prices were already creeping up before D&D 5.5 2024. They've convinced some people that the PDF has a higher value, which is great because their channel margins are pretty much nil (unless they are selling on a third party platform), or in some cases bundled the PDF with the book if you buy direct, which is where they really want to go, and charge you for both. Breaking the $50 price point was a big deal, but they knew it was possible, just like the console game companies did. Fair enough if they can make their sales. Other companies have focused on functionality of rule sets or other things. Ultimately you have to decide what's important to you. I realized a long time ago that unless a piece of artwork has an in-game use, it has very little value. A lot of GM products are filled with very expensive art that is never shown to players. I played Starfinder 1.x and really enjoyed it, but like you, I won't buy Starfinder 2 for the same reasons. It most assuredly is going to have a Player Core 2 book since they shorted Player Core (1) with fewer classes. I agree in the case of Dragonbane. The boxed set is one of the best overall deals I have seen in a long time. It is packed full of useful material. [/QUOTE]
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