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What's Your Proudest Moment in DMing?
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<blockquote data-quote="Thornir Alekeg" data-source="post: 4220786" data-attributes="member: 15651"><p>My proudest moment as DM was when I was DMing for the first time in years. I never felt I was a particularly good DM, especially when it came to NPC interacting out of combat with the PCs, until this session </p><p></p><p>Running a module where the PCs needed to find a map that belonged to a person who had died a number of years back. Standard D&Dism, the map had been buried with him so the PCs needed to open his tomb, where of course a fight with undead would ensue - until one player decides maybe the map isn't in his tomb, but in the house where he used to live. The party splits up, with half going to the tomb, the other half going to his former home. </p><p></p><p>Huh? I don't have anything in the module about where he used to live, [panic begins to build] but I decide I will do my best and wing it. I make up a location for the home on the spot as well as the couple who lives there now. The players spend almost 30 minutes real-time talking with the woman and searching the home when she gives them permission. I make her act like a star-stricken fan if a celebrity were to visit their home; so impressed with these exciting adventurers, and her little home being a part of it all! She spends time chatting on and on, bringing them tea and relishing how jealous Goodwife Jones will be when she finds out adventurers visited <em>her</em>.</p><p></p><p>At the end of the session I ask for some feedback from the players since it had been so long since I had DMed. Everyone mentioned how much fun the search of the house was. Nothing that had any signifigance to the adventure happened, but it stood out in all of their minds above the fight at the tombs and other more exciting moments that had actual relevance to the adventure.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 4220786, member: 15651"] My proudest moment as DM was when I was DMing for the first time in years. I never felt I was a particularly good DM, especially when it came to NPC interacting out of combat with the PCs, until this session Running a module where the PCs needed to find a map that belonged to a person who had died a number of years back. Standard D&Dism, the map had been buried with him so the PCs needed to open his tomb, where of course a fight with undead would ensue - until one player decides maybe the map isn't in his tomb, but in the house where he used to live. The party splits up, with half going to the tomb, the other half going to his former home. Huh? I don't have anything in the module about where he used to live, [panic begins to build] but I decide I will do my best and wing it. I make up a location for the home on the spot as well as the couple who lives there now. The players spend almost 30 minutes real-time talking with the woman and searching the home when she gives them permission. I make her act like a star-stricken fan if a celebrity were to visit their home; so impressed with these exciting adventurers, and her little home being a part of it all! She spends time chatting on and on, bringing them tea and relishing how jealous Goodwife Jones will be when she finds out adventurers visited [i]her[/i]. At the end of the session I ask for some feedback from the players since it had been so long since I had DMed. Everyone mentioned how much fun the search of the house was. Nothing that had any signifigance to the adventure happened, but it stood out in all of their minds above the fight at the tombs and other more exciting moments that had actual relevance to the adventure. [/QUOTE]
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