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What's your scariest in-game experience?
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<blockquote data-quote="Chroma" data-source="post: 1160487" data-attributes="member: 250"><p><strong>Moments of Terror...</strong></p><p></p><p>Two little anecdotes, from two totally different games.</p><p></p><p>1) In college, I ran a PARANOIA (Great game!) campaign (Yes, it can happen...) for six chums. It was all hilarity and executions and random comedic deaths (as it should be). The Troubleshooter team was trapped in an elevator shaft with an elevator car rapidly plummeting their way... they were desperately trying to find a way out, and the Computer wasn't really helping... tension is building... death is coming... and, in all seriousness, as the end is nigh, J., lifts his arm, turns his head, and *YELLS* into his wristwatch "Computer, you have got to stop that elevator or we're all going to die!!!" We were all a frozen tableau for a moment... and then the sight of him screaming into his wristwatch had us rolling on the floor.</p><p></p><p>2) Running the Call of Cthulhu adventure Grace Under Pressure (From the gods at Pagan Publishing), I'd used a lot of the prop suggestions they list (it's a great, semi-live action module), had whale sounds in the background, had two separate rooms to play in for when the teams split up (and walkie-talkies for them to communicate with), changed the lights to blue filters, etc. One team is out in a minisub (and in the other room) when they get attacked by a Deep One. Over the squealling radio:</p><p></p><p>Minisub: We just hit something...</p><p></p><p>Base: What is it, are you alright?</p><p></p><p>Minisub: Ohmygod! It's... hideous! Its... <static> [Radio dead]</p><p></p><p>I rushed to the "base room" to find five players staring at the radio receiver with looks of stark shock on their faces... and their frightened, wide-opened eyes snapped to mine as I opened the door to the room... the looks of fear were incredible. it was fantastic! Probably some of the best gaming I've ever been a part of.</p></blockquote><p></p>
[QUOTE="Chroma, post: 1160487, member: 250"] [b]Moments of Terror...[/b] Two little anecdotes, from two totally different games. 1) In college, I ran a PARANOIA (Great game!) campaign (Yes, it can happen...) for six chums. It was all hilarity and executions and random comedic deaths (as it should be). The Troubleshooter team was trapped in an elevator shaft with an elevator car rapidly plummeting their way... they were desperately trying to find a way out, and the Computer wasn't really helping... tension is building... death is coming... and, in all seriousness, as the end is nigh, J., lifts his arm, turns his head, and *YELLS* into his wristwatch "Computer, you have got to stop that elevator or we're all going to die!!!" We were all a frozen tableau for a moment... and then the sight of him screaming into his wristwatch had us rolling on the floor. 2) Running the Call of Cthulhu adventure Grace Under Pressure (From the gods at Pagan Publishing), I'd used a lot of the prop suggestions they list (it's a great, semi-live action module), had whale sounds in the background, had two separate rooms to play in for when the teams split up (and walkie-talkies for them to communicate with), changed the lights to blue filters, etc. One team is out in a minisub (and in the other room) when they get attacked by a Deep One. Over the squealling radio: Minisub: We just hit something... Base: What is it, are you alright? Minisub: Ohmygod! It's... hideous! Its... <static> [Radio dead] I rushed to the "base room" to find five players staring at the radio receiver with looks of stark shock on their faces... and their frightened, wide-opened eyes snapped to mine as I opened the door to the room... the looks of fear were incredible. it was fantastic! Probably some of the best gaming I've ever been a part of. [/QUOTE]
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